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SubjectBad Zips Reply to this message
Posted byTerra Cresta
Posted on10/20/05 01:19 PM



Hi Roman,

Would it be possible to implement some kind of facility when trying to rebuild to a damaged/corrupt zip whereby an option dialog is given offering the chance to delete the bad zip and have it recreated.

Current functionality is to hang :(

I know what you're going to say - why the hell have I got bad zip files in the first place? Well, when you're downloading sets from here, there and everywhere, seeding torrents etc. it's difficult to keep track of everything. It'd just be nice to be able to have ClrMAMEPro remove bad zips as part of the rebuild functionality, rather than have to skip to explorer and delete manually.

Cheers,
Terra Cresta

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Entire Thread
Subject  Posted byPosted On
.Bad Zips  Terra Cresta10/20/05 01:19 PM
.*Re: Bad Zips  SalmonKing10/20/05 07:07 PM
.*Re: Bad Zips  Roman10/20/05 01:41 PM
..*Re: Bad Zips  Terra Cresta10/20/05 02:54 PM