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> Hi Roman, > > Would it be possible to implement some kind of facility when trying to rebuild > to a damaged/corrupt zip whereby an option dialog is given offering the chance > to delete the bad zip and have it recreated. > > Current functionality is to hang :( > > I know what you're going to say - why the hell have I got bad zip files in the > first place? Well, when you're downloading sets from here, there and everywhere, > seeding torrents etc. it's difficult to keep track of everything. It'd just be > nice to be able to have ClrMAMEPro remove bad zips as part of the rebuild > functionality, rather than have to skip to explorer and delete manually. > > Cheers, > Terra Cresta >
Also, in the warnings window where the bad zips are listed, you can right click in there & delete the bad sets. ;)
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