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SubjectBad Zips new Reply to this message
Posted byTerra Cresta
Posted on10/20/05 01:19 PM



Hi Roman,

Would it be possible to implement some kind of facility when trying to rebuild to a damaged/corrupt zip whereby an option dialog is given offering the chance to delete the bad zip and have it recreated.

Current functionality is to hang :(

I know what you're going to say - why the hell have I got bad zip files in the first place? Well, when you're downloading sets from here, there and everywhere, seeding torrents etc. it's difficult to keep track of everything. It'd just be nice to be able to have ClrMAMEPro remove bad zips as part of the rebuild functionality, rather than have to skip to explorer and delete manually.

Cheers,
Terra Cresta


SubjectRe: Bad Zips new Reply to this message
Posted byRoman
Posted on10/20/05 01:41 PM



> Hi Roman,
>
> Would it be possible to implement some kind of facility when trying to rebuild
> to a damaged/corrupt zip whereby an option dialog is given offering the chance
> to delete the bad zip and have it recreated.
>
> Current functionality is to hang :(
>
> I know what you're going to say - why the hell have I got bad zip files in the
> first place? Well, when you're downloading sets from here, there and everywhere,
> seeding torrents etc. it's difficult to keep track of everything. It'd just be
> nice to be able to have ClrMAMEPro remove bad zips as part of the rebuild
> functionality, rather than have to skip to explorer and delete manually.
>
> Cheers,
> Terra Cresta
>


Settings->zipsettings->enable full structure scan.
This will enable a more secure (but slowere) zipscanner which will also try to auto-repair files. Of course not all things can be fixed though. Bad zips will be skipped.


Roman Scherzer



SubjectRe: Bad Zips Reply to this message
Posted byTerra Cresta
Posted on10/20/05 02:54 PM



> > Hi Roman,
> >
> > Would it be possible to implement some kind of facility when trying to rebuild
> > to a damaged/corrupt zip whereby an option dialog is given offering the chance
> > to delete the bad zip and have it recreated.
> >
> > Current functionality is to hang :(
> >
> > I know what you're going to say - why the hell have I got bad zip files in the
> > first place? Well, when you're downloading sets from here, there and
> everywhere,
> > seeding torrents etc. it's difficult to keep track of everything. It'd just be
> > nice to be able to have ClrMAMEPro remove bad zips as part of the rebuild
> > functionality, rather than have to skip to explorer and delete manually.
> >
> > Cheers,
> > Terra Cresta
> >
>
>
> Settings->zipsettings->enable full structure scan.
> This will enable a more secure (but slowere) zipscanner which will also try to
> auto-repair files. Of course not all things can be fixed though. Bad zips will
> be skipped.
>
>
> Roman Scherzer
>

Thanks for the prompt reply.....
And ongoing thanks for the development of ClrMAMEPro.

Cheers,
Terra Cresta


SubjectRe: Bad Zips new Reply to this message
Posted bySalmonKing
Posted on10/20/05 07:07 PM



> Hi Roman,
>
> Would it be possible to implement some kind of facility when trying to rebuild
> to a damaged/corrupt zip whereby an option dialog is given offering the chance
> to delete the bad zip and have it recreated.
>
> Current functionality is to hang :(
>
> I know what you're going to say - why the hell have I got bad zip files in the
> first place? Well, when you're downloading sets from here, there and everywhere,
> seeding torrents etc. it's difficult to keep track of everything. It'd just be
> nice to be able to have ClrMAMEPro remove bad zips as part of the rebuild
> functionality, rather than have to skip to explorer and delete manually.
>
> Cheers,
> Terra Cresta
>

Also, in the warnings window where the bad zips are listed, you can right click in there & delete the bad sets. ;)




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