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SubjectHaving clrmame move CHDs around. Reply to this message
Posted byjohn_iv
Posted on04/15/06 10:22 PM



With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that of putting the CHDs in subdirectories named for the gamename.

Is there a way for clrmame to automatically rebuild to this structure style from a single directory currently containing all the CHDs freestanding?

--
john iv
http://www.classicgaming.com/mame32qa


SubjectRe: Having clrmame move CHDs around. new Reply to this message
Posted byRoman
Posted on04/16/06 09:37 AM



> With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that of
> putting the CHDs in subdirectories named for the gamename.
>
> Is there a way for clrmame to automatically rebuild to this structure style from
> a single directory currently containing all the CHDs freestanding?


Hmm...that's new to me. The main storing method: rompath\setname\file 1...file n (no matter if it's for roms or chds) is in MAME since its beginning. CHDs were stored always that way...so nothing really has changed. Some other guy added support for keeping them in pure romfolders later on...never liked it but I added support for this, too.

Since I am on holiday currently I can check that first when I'm back next week. Currently there's no automatic move-to-subfolder procedure in cmpro for chds....maybe because I always stored them the correct way 8)


SubjectRe: Having clrmame move CHDs around. new Reply to this message
Posted byjohn_iv
Posted on04/16/06 09:14 PM



Yeah, see the mametesters board Aaron never knew why it worked w/ them freestanding and just plugged another hole so we're back to having them in \setname\*.chd. I manually did it anyhow although you may want to consider it an option going forward as people might want to rebuild that way. :) *shrug*.

> > With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that of
> > putting the CHDs in subdirectories named for the gamename.
> >
> > Is there a way for clrmame to automatically rebuild to this structure style
> from
> > a single directory currently containing all the CHDs freestanding?
>
>
> Hmm...that's new to me. The main storing method: rompath\setname\file 1...file n
> (no matter if it's for roms or chds) is in MAME since its beginning. CHDs were
> stored always that way...so nothing really has changed. Some other guy added
> support for keeping them in pure romfolders later on...never liked it but I
> added support for this, too.
>
> Since I am on holiday currently I can check that first when I'm back next week.
> Currently there's no automatic move-to-subfolder procedure in cmpro for
> chds....maybe because I always stored them the correct way 8)
>


--
john iv
http://www.classicgaming.com/mame32qa


SubjectRe: Having clrmame move CHDs around. new Reply to this message
Posted byRoman
Posted on04/17/06 03:12 PM



> Yeah, see the mametesters board Aaron never knew why it worked w/ them
> freestanding and just plugged another hole so we're back to having them in
> \setname\*.chd. I manually did it anyhow although you may want to consider it
> an option going forward as people might want to rebuild that way. :) *shrug*.
>
> > > With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that of
> > > putting the CHDs in subdirectories named for the gamename.
> > >
> > > Is there a way for clrmame to automatically rebuild to this structure style
> > from
> > > a single directory currently containing all the CHDs freestanding?
> >
> >
> > Hmm...that's new to me. The main storing method: rompath\setname\file 1...file
> n
> > (no matter if it's for roms or chds) is in MAME since its beginning. CHDs were
> > stored always that way...so nothing really has changed. Some other guy added
> > support for keeping them in pure romfolders later on...never liked it but I
> > added support for this, too.
> >
> > Since I am on holiday currently I can check that first when I'm back next
> week.
> > Currently there's no automatic move-to-subfolder procedure in cmpro for
> > chds....maybe because I always stored them the correct way 8)
> >
>
>
> --
> john iv
> http://www.classicgaming.com/mame32qa
>



never liked the unofficial way either.....I guess I add a switch for allowing it or not.....it slows down the scanner anyway 8)


Roman Scherzer



SubjectRe: Having clrmame move CHDs around. new Reply to this message
Posted byjohn_iv
Posted on04/17/06 03:46 PM



So what does clrmame do during a rebuild if you are missing the chd in your rompath but it's in one of your rebuild path. Where does clrmame put it on rebuild?

> > Yeah, see the mametesters board Aaron never knew why it worked w/ them
> > freestanding and just plugged another hole so we're back to having them in
> > \setname\*.chd. I manually did it anyhow although you may want to consider it
> > an option going forward as people might want to rebuild that way. :) *shrug*.
> >
> > > > With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that of
> > > > putting the CHDs in subdirectories named for the gamename.
> > > >
> > > > Is there a way for clrmame to automatically rebuild to this structure
> style
> > > from
> > > > a single directory currently containing all the CHDs freestanding?
> > >
> > >
> > > Hmm...that's new to me. The main storing method: rompath\setname\file
> 1...file
> > n
> > > (no matter if it's for roms or chds) is in MAME since its beginning. CHDs
> were
> > > stored always that way...so nothing really has changed. Some other guy added
> > > support for keeping them in pure romfolders later on...never liked it but I
> > > added support for this, too.
> > >
> > > Since I am on holiday currently I can check that first when I'm back next
> > week.
> > > Currently there's no automatic move-to-subfolder procedure in cmpro for
> > > chds....maybe because I always stored them the correct way 8)
> > >
> >
> >
> > --
> > john iv
> > http://www.classicgaming.com/mame32qa
> >
>
>
>
> never liked the unofficial way either.....I guess I add a switch for allowing it
> or not.....it slows down the scanner anyway 8)
>
>
> Roman Scherzer
>


--
john iv
http://www.classicgaming.com/mame32qa


SubjectRe: Having clrmame move CHDs around. new Reply to this message
Posted byRoman
Posted on04/17/06 04:26 PM



> So what does clrmame do during a rebuild if you are missing the chd in your
> rompath but it's in one of your rebuild path. Where does clrmame put it on
> rebuild?
>
> > > Yeah, see the mametesters board Aaron never knew why it worked w/ them
> > > freestanding and just plugged another hole so we're back to having them in
> > > \setname\*.chd. I manually did it anyhow although you may want to consider
> it
> > > an option going forward as people might want to rebuild that way. :)
> *shrug*.
> > >
> > > > > With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that
> of
> > > > > putting the CHDs in subdirectories named for the gamename.
> > > > >
> > > > > Is there a way for clrmame to automatically rebuild to this structure
> > style
> > > > from
> > > > > a single directory currently containing all the CHDs freestanding?
> > > >
> > > >
> > > > Hmm...that's new to me. The main storing method: rompath\setname\file
> > 1...file
> > > n
> > > > (no matter if it's for roms or chds) is in MAME since its beginning. CHDs
> > were
> > > > stored always that way...so nothing really has changed. Some other guy
> added
> > > > support for keeping them in pure romfolders later on...never liked it but
> I
> > > > added support for this, too.
> > > >
> > > > Since I am on holiday currently I can check that first when I'm back next
> > > week.
> > > > Currently there's no automatic move-to-subfolder procedure in cmpro for
> > > > chds....maybe because I always stored them the correct way 8)
> > > >
> > >
> > >
> > > --
> > > john iv
> > > http://www.classicgaming.com/mame32qa
> > >
> >
> >
> >
> > never liked the unofficial way either.....I guess I add a switch for allowing
> it
> > or not.....it slows down the scanner anyway 8)
> >
> >
> > Roman Scherzer
> >
>
>
> --
> john iv
> http://www.classicgaming.com/mame32qa
>


MAME doesn't store any hashvalue on the chd itself (only for the decompressed image), so they aren't included in any rebuild operation.


Roman Scherzer



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