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So what does clrmame do during a rebuild if you are missing the chd in your rompath but it's in one of your rebuild path. Where does clrmame put it on rebuild?
> > Yeah, see the mametesters board Aaron never knew why it worked w/ them > > freestanding and just plugged another hole so we're back to having them in > > \setname\*.chd. I manually did it anyhow although you may want to consider it > > an option going forward as people might want to rebuild that way. :) *shrug*. > > > > > > With 105u1 Aaron is going to be enforcing a certain CHD hierarchy, that of > > > > putting the CHDs in subdirectories named for the gamename. > > > > > > > > Is there a way for clrmame to automatically rebuild to this structure > style > > > from > > > > a single directory currently containing all the CHDs freestanding? > > > > > > > > > Hmm...that's new to me. The main storing method: rompath\setname\file > 1...file > > n > > > (no matter if it's for roms or chds) is in MAME since its beginning. CHDs > were > > > stored always that way...so nothing really has changed. Some other guy added > > > support for keeping them in pure romfolders later on...never liked it but I > > > added support for this, too. > > > > > > Since I am on holiday currently I can check that first when I'm back next > > week. > > > Currently there's no automatic move-to-subfolder procedure in cmpro for > > > chds....maybe because I always stored them the correct way 8) > > > > > > > > > -- > > john iv > > http://www.classicgaming.com/mame32qa > > > > > > never liked the unofficial way either.....I guess I add a switch for allowing it > or not.....it slows down the scanner anyway 8) > > > Roman Scherzer >
-- john iv http://www.classicgaming.com/mame32qa
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