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SubjectRe: PNG files in Artwork DAT Reply to this message
Posted byRoman
Posted on08/27/06 07:01 PM



> Roman,
> Any idea how to solve the problem of the PNG files (the ones that come with the
> standard MAME build) in MrDo's artwork DAT? ClrMame seems to want them in
> subdirectories called xxx.PNG (ie. the same name as the PNG mask), is there any
> way to clean this up?


Well..the "effects" pngs are some special kind of artwork which MrDo currently keeps listed in his dats. I already talked to him about removing them. MAME itself can't load these effects when they are zipped. So simply use 2 artwork folders (see mame.ini), one keeps the effects and one the real artwork. clrmamepro wants them zipped because datfiles follow the 2 standard ways of keeping sets:
rompath\setname\file 1 ... file n (for unzipped sets)
rompath\setname.zip for zipped sets.

These effect files simply don't belong in the dat. On the other side, if they aren't listed in the dat, they become unneeded if they're present and you scan them with check-unneeded.

So...my current solution: setup another artwork path in mame.ini, keep the effect pngs in one (e.g. unzipped in MAME's artwork path) and keep all the 3rd party artwork stuff zipped in another (including zipped versions of the effects).


Roman Scherzer


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Entire Thread
Subject  Posted byPosted On
*PNG files in Artwork DAT  apeman08/27/06 06:47 PM
..Re: PNG files in Artwork DAT  Roman08/27/06 07:01 PM
..*Re: PNG files in Artwork DAT  apeman09/03/06 04:12 PM