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> > With the latest CLRMAME Pro version 3.0.2, I get a large number of SHA1 > errors. > > If I re-run the scan, it reports different ROMS with the error in different > sets > > (not consistently the same ROMS). > > > > I did not have the problem with v3.00. > > > > Is this a known issue? > > > > > Hmm...normally random checksum errors are caused by hardware issues like: > 1) bad ide cables > 2) bad RAM or wrong RAM timing (esp. on overclocked systems) > 3) older buggy VIA chipsets > > On the other side some checksum routines have changed in 3.02 but noone had any > problems yet. Can you repeat the problem with a minimum number of sets...or a > special setup which I can test? > > What I don't like is the fact that you say they appear randomly. If it's a bug > they should appear with the same sets each time because the scan process is the > same. Random effects sound like the just mentioned RAM/IDE/CHIPSET problems. The > 3.02 checks use some more memcmp() functions...and are generally faster than > 3.00. > > If you believe it or not...ClrMamePro is rather hardware intense...a lot of > memory and hd operations are done. > So..what does that mean for you...well...check your hardware ;) I had users who > had a brand new PC but the IDE cable was bad. Another had his AMD CPU at 75°C > causing checksum bugs. Another had an old VIA chipset motherboard and got random > checksum bugs. > > I don't say it's not a bug...but as long as I can't repeat it, I can't fix it. > The random character of the effect sounds like a hardware problem to me. > > I did several sha1 scans...no problems... > > I will recheck that. > > well...the checksum changes were mainly: stringcompare functions were replaced > with faster memcmp functions...Nothing really big has changed. > > Roman Scherzer > ClrMamePro
No SHA1 errors here. After a couple of scans. ClrMame 3.02 and MAME 0.70.
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