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SubjectRe: clrmamepro audit NES files failed [update] Reply to this message
Posted byRoman
Posted on01/29/09 03:10 PM



I had a look at the listed Mario file...

The checksum listed in the datfile is calculated with the header. So you need exactly this file. You don't need any header support in this case simply because the datfile doesn't support the headerless files.

So if you have exactly THIS file in your rompath with a different name, cmpro's name check will find and correct it. Of course the general storing method is used:

rompath\setname\file 1...file n for decompressed sets
rompath\setname.zip (.7z/.rar) for compressed sets

So maybe your rename issues were based on the fact that you're scanning decompressed files which you didn't store correctly.


Roman Scherzer


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Entire Thread
Subject  Posted byPosted On
*clrmamepro audit NES files failed  luweitest01/25/09 09:33 AM
.*Re: clrmamepro audit NES files failed  Roman01/26/09 02:22 AM
..*Re: clrmamepro audit NES files failed  luweitest01/29/09 10:50 AM
....Re: clrmamepro audit NES files failed [update]  Roman01/29/09 03:10 PM
....*Re: clrmamepro audit NES files failed [update]  luweitest01/30/09 00:21 AM
.....*Re: clrmamepro audit NES files failed [update]  Roman01/30/09 03:17 AM
......*Re: clrmamepro audit NES files failed [update]  luweitest01/30/09 04:55 AM
.......*Re: clrmamepro audit NES files failed [update]  Roman01/30/09 05:40 AM
........*Re: clrmamepro audit NES files failed [update]  luweitest01/30/09 09:46 AM
.........*Re: clrmamepro audit NES files failed [update]  Roman01/30/09 10:49 AM
..........*Re: clrmamepro audit NES files failed [update]  luweitest02/04/09 07:41 AM
...........*Post deleted by craterface  Generalservices05/31/16 00:41 AM
...*Re: clrmamepro audit NES files failed  Roman01/29/09 02:31 PM