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Subjectcreating masks new Reply to this message
Posted bymightymidget
Posted on03/04/04 07:26 PM



Hi Roman,

I'm sorry to bother you again, but I'm still struggling to use masks and I was hoping you could help me out...

Are there any universal formulae I can use to exclude games that are these kinds of hacks (obviously *[[]h?[]]* doesn't):

[hIRff]
[h1IR]
[hIR]
[h1C]
[hIR00]
[h2IR00] etc... (all examples from gba2.01)

Also, does anyone know any faqs that might explain how these wild-card things work?

Thanks again Roman.


SubjectRe: creating masks Reply to this message
Posted byRoman
Posted on03/05/04 04:12 AM



> Hi Roman,
>
> I'm sorry to bother you again, but I'm still struggling to use masks and I was
> hoping you could help me out...
>
> Are there any universal formulae I can use to exclude games that are these kinds
> of hacks (obviously *[[]h?[]]* doesn't):
>
> [hIRff]
> [h1IR]
> [hIR]
> [h1C]
> [hIR00]
> [h2IR00] etc... (all examples from gba2.01)
>
> Also, does anyone know any faqs that might explain how these wild-card things
> work?
>
> Thanks again Roman.
>


*[[]h*[]]* will works for you (in combination with the "i" again to invert the selection. If you want to learn more about it, google for fnmatch syntax or regular expressions.
The syntax is rather easy. *[[]h*[]]* -> [h]. The [ ] are capsuled in [] because [ is used for other stuff inside the fnmatch syntax, so [[] simply means [.



Roman Scherzer
ClrMamePro


Subjectcreating masks new Reply to this message
Posted bymightymidget
Posted on03/09/04 04:20 PM



Thank you for your help!


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