Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread*Show in Threaded Mode


SubjectAnyone like (really) retro arcade games? Reply to this message
Posted byarcade.ly
Posted on05/19/19 09:51 AM



Looking for some feedback on a couple of versions of old arcade games I've created.

The first is a version of Atari's Asteroids, called Shoot The Rocks:

https://arcade.ly/games/asteroids/

This one is still a bit of a work in progress as I've got a few bits to finish off (I want to include those satellite things from Asteroids Deluxe, for example).

Then there's my version of Cinematronics' Star Castle, which is actually and properly finished. It's called Star Citadel:

https://arcade.ly/games/starcastle/

They're both Canvas2D games built with HTML5 and JavaScript, although I'm getting into WebGL and three.js, which I'm using to build a version of Space Invaders (called Invaders Must Die). In theory this should be a bit more performant, allow for some nicer effects, and be more battery efficient on mobile devices.

Both games will work in desktop and mobile browsers (I've tested both iOS and Android), but I haven't got around to creating app store versions yet. Might do that one day, when I get chance.

Anyway, love to know what you think of them.

Thanks,


Bart




SubjectRe: Anyone like (really) retro arcade games? Reply to this message
Posted byjikidirmiwin
Posted on03/08/20 10:22 AM



> Looking for some feedback on a couple of versions of old arcade games I've
> created.
>
> The first is a version of Atari's Asteroids, called Shoot The Rocks:
>
> https://arcade.ly/games/asteroids/
>
> This one is still a bit of a work in progress as I've got a few bits to finish
> off (I want to include those satellite things from Asteroids Deluxe, for
> example).
>
> Then there's my version of Cinematronics' Star Castle, which is actually and
> properly finished. It's called Star Citadel:
>
> https://arcade.ly/games/starcastle/
>
> They're both Canvas2D games built with HTML5 and JavaScript, although I'm
> getting into WebGL and three.js, which I'm using to build a version of Space
> Invaders (called Invaders Must Die). In theory this should be a bit more
> performant, allow for some nicer effects, and be more battery efficient on
> mobile devices.
>
> Both games will work in desktop and mobile browsers (I've tested both iOS and
> Android), but I haven't got around to creating app store versions yet. Might do
> that one day, when I get chance.
>
> Anyway, love to know what you think of them.
>
> Thanks,
>
>
> Bart
>
i really like this game

http://https://blog.cakap.com/cara-cepat-belajar-bahasa-inggris/


Previous ThreadView All ThreadsNext Thread*Show in Threaded Mode