Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread*Show in Threaded Mode


Subjecti had no idea the tetrisphere soundtrack was good new Reply to this message
Posted byreptilezero
Posted on10/03/04 00:45 AM



really. sounds damn good for an n64 o.o go download those sounds files if you haven't heard it yet.


Subjectagreed new Reply to this message
Posted byEon_Blue
Posted on10/03/04 00:51 AM



shared on DC.

I've got the hidden chiptunes as well, some of them are pretty good too.

As a matter of fact, I recall the game being pretty decent as well - I enjoyed puzzle mode...




SubjectRe: agreed Reply to this message
Posted byreptilezero
Posted on10/03/04 00:55 AM



i always thought it looks complicated, so i never picked it up. got the rom lying around. guess i'll try it out on that and see how it plays. was also surprised by fzero x! don't know what type of sound format the n64 uses, but the songs actually sound pretty good!

> shared on DC.
>
> I've got the hidden chiptunes as well, some of them are pretty good too.
>
> As a matter of fact, I recall the game being pretty decent as well - I enjoyed
> puzzle mode...
>
>
>





SubjectRe: agreed new Reply to this message
Posted bylux_92886
Posted on10/03/04 03:30 AM



> i always thought it looks complicated, so i never picked it up. got the rom
> lying around. guess i'll try it out on that and see how it plays. was also
> surprised by fzero x! don't know what type of sound format the n64 uses, but the
> songs actually sound pretty good!
>
> > shared on DC.
> >
> > I've got the hidden chiptunes as well, some of them are pretty good too.
> >
> > As a matter of fact, I recall the game being pretty decent as well - I enjoyed
> > puzzle mode...
> >
> >
> >
>
Yeah, it doesn't have the 2 channel garbled sound most N64 games have. I'm also impressed with the Morroco track on The New Tetris. This is the reason N64 needed a CD-Rom. More memory = better quality music.




SubjectN64 didn't have an audio processor new Reply to this message
Posted byHalcyon
Posted on10/03/04 03:33 PM



They used the main CPU for doing the sound, like on the GBA, which is horribly inefficient and leads to shitty mixing quality, shitty sample rate, much lower polyphony, (and less sound channels in general goes without saying).

I don't know if more memory would help... while sound sample quality is good, the SNES could also do a lot with only 64KB, and seeing as how N64 games were 8MB and up, you'd think if they devoted like 512KB or so to that they could put out some better tunes. (And you know they could, Shadows of the Empire devoted a whole lot more)

Hell, I've heard better music out of a Genesis than in some SNES games. Try Mega Turrican, or something. But then some N64 games really had some good music like Goldeneye. Methinks developers just didn't have a handle on the N64. The N64 is like the PS2, requires a certain kind of finesse to get it to work at its maximum potential.

Some developers see these as technical limitations and try to achieve something reasonable to work around them, and attempt to make the components fit their objective as best possible, others see them as just another part of the system and try to integrate it with their goal as best possible, and try to use each component the way it was suited.

Simply put the first design a game and then try to make it fit the hardware. The second design a game from the point of view of the hardware, and the game takes shape according to what they can do with the hardware. The first group may have a more interesting concept, but the second is based on successful exploitation of the system and not by a good brainstorm session by people who know nothing about the hardware's internals, they just have this idea.




SubjectI require Goemon USF NT good stuff new Reply to this message
Posted byRyu_Saotome
Posted on10/03/04 04:22 PM



> really. sounds damn good for an n64 o.o go download those sounds files if you
> haven't heard it yet.
>



Some selfish bad to the bone guy want to :P shit on my face. lolol just joke nt - Dany




SubjectRe: N64 didn't have an audio processor new Reply to this message
Posted bylux_92886
Posted on10/04/04 12:19 PM



> They used the main CPU for doing the sound, like on the GBA, which is horribly
> inefficient and leads to shitty mixing quality, shitty sample rate, much lower
> polyphony, (and less sound channels in general goes without saying).
>
> I don't know if more memory would help... while sound sample quality is good,
> the SNES could also do a lot with only 64KB, and seeing as how N64 games were
> 8MB and up, you'd think if they devoted like 512KB or so to that they could put
> out some better tunes. (And you know they could, Shadows of the Empire devoted
> a whole lot more)
>
> Hell, I've heard better music out of a Genesis than in some SNES games. Try
> Mega Turrican, or something. But then some N64 games really had some good music
> like Goldeneye. Methinks developers just didn't have a handle on the N64. The
> N64 is like the PS2, requires a certain kind of finesse to get it to work at its
> maximum potential.
>
> Some developers see these as technical limitations and try to achieve something
> reasonable to work around them, and attempt to make the components fit their
> objective as best possible, others see them as just another part of the system
> and try to integrate it with their goal as best possible, and try to use each
> component the way it was suited.
>
> Simply put the first design a game and then try to make it fit the hardware.
> The second design a game from the point of view of the hardware, and the game
> takes shape according to what they can do with the hardware. The first group
> may have a more interesting concept, but the second is based on successful
> exploitation of the system and not by a good brainstorm session by people who
> know nothing about the hardware's internals, they just have this idea.
>
I guess I meant more memory for Red Book audio.




SubjectOh yeah... new Reply to this message
Posted byHalcyon
Posted on10/04/04 12:42 PM



> I guess I meant more memory for Red Book audio.

Forgot about that.

Heh.


:)




Previous ThreadView All ThreadsNext Thread*Show in Threaded Mode