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> I got to a certain point in Metroid Prime, I'd say I'm probably over 70% through > the game and I've stopped playing it. I'm at a boss that I think is in the > Phazon Mines and I've just had it with the controls. I can't fucking maneuver > appropriately with a god damned gamepad. Fucking cock sucking shit assed whore. > >
Dude I so agree with you. To me until they make proper controls Metroid is DEAD to me on consoles. They make a fucking FPS (despite them calling it an adventure) then have the balls to put in enemies that move like PC shooter bots and give you inadequate controls to deal with the problem.
RomGirl said: a) Lock onto an enemy with L b) Shoot enemy with A c) Dash-dodge enemy shots with left or right + B d) You win.
She's right, but to get the lock...you can lose like 20-100 of your fucking energy as it bounces up and down shooting at you like some quake reject until you get the lock to level the playing field. Not fun, not fair, and just fucking stupid. I got a friend who was the coder on MPrime2, said it's just the same on there too...so I ain't buying it either. This is HIGHLY unacceptable when every other FPS like(or is one) game can get pinpoint aim using either of the sticks with the other to move/strafe.
They could have easily mapped the visors in the pause screen allowing the c-stick (as it does in the MOH games, and other fps's) to do up/down and strafe while the left stick is for aim. That game would have been PERFECT then. Shame...shitty fucking shame. I will try out the Metroid freebie with my DS in a month though, see if any of the control ops are doable, if so I'll bag it...if not, f'em again.
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