|
> Let's not forget the badassity of Metal Slug X. > MS X was great, but it was a reworking of 2, so doesn't score a full sequel point.
> I don't see anything wrong with integrating some sort of collecting aspect in > with it. The Metal Slug games have always had prisoner collecting, but now it > keeps track of them along with some other knick knacks. Can't complain about > that :) > Yeah, i understand, but it's a needless addition, specially for shittier players that die constantly ( like me ) :-), which is another gripe of mine, i don't care for the life bar system and restart from last checkpoint gameplay, that's the kind of thing that turns me off from games that use it.
> The bosses aren't too special thus far, but considering how faithful it is to > the series in terms of design and considering it's for the GBA, it's really > quite impressive and well done. Does a nice job of leaving CT Special Forces 2 > and 3 in the dust. > > I still haven't played through CT yet, so i can't judge. I guess all those nice neogeo Romzesrsasds spoiled me a bit. Regardless, it's at least nice to have another decent addition to an unfortunatly dying genre.
 Gives us a kiss precious.
|