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Haw double post there halc... Anyways. One thing I learned back in 1999 about IGN is that they're the worst source for news they can slant, and even worse than that when it comes to reviews. Learned seeing some of their blasphamous Dreamcast game reviews they take 5min and just pull stories out of their asses.
Good rule to keep in mind with IGN.
IGN is the first 3 letters in IGNorant, because they are.
The truth of the story is MPH is a 1p and MP game equally. Not a pisspoor 1P with controllable ghosts like Zelda on cube. And it's not a game with just a MP mode with like 1map and limited shit. Both have much to appreciate.
I remember the Mario comments by those morons at IGN. Reality is really that Mario64 is NOT mario64, it's like Mario64-2 with added worlds, added players, fully different story, all new moves, new powerups. Then you get a lot of minigames to unlock which can be done alone or with friends, and also in MP mode there's a combat fight for up to 4 people to take shots at each other in combat to steal stars (points) to come out on top with.
> Minigames don't really qualify as single player imho... unless it's Wario Ware! > I suppose so, but what the hey...first time a free game has been added with a system at launch since the SNES. So it's nice either way even if it is short.
> Well you've just changed my view on the whole subject now! I would only be > buying the game for its single player. Multiplayer is boring to me unless it's > a fighting game, but even then, I'd even rather play Super Smash Bros Melee > single player, so you see why the idea of multiplayer only really put me off. I > really liked the concept of Metroid Prime: Hunters originally. > You and me too. I couldn't get a real story on Metroid so it was off my list thinking that MP would be the emphasis, but knowing it's got a 1P game, and now that I've had a shot at it I want it too.
> Well, I have no problem with the Cube game anyway (the controls felt natural), > and I'm sure the DS would be the same. In fact, it must be just like using a > mouse/keyboard on PC. > Yah actually it's very very much like mouselook. Very rapid spin around response to blow some bastard to bits.
> Except how do you hold the D-Pad and still be able to lay the system flat so you > can use the stylus on the screen? > Well one comfy method is to hold the left side like normal, then hold the stylus in your thumb, pointer and next finger...then wrap the other over R and the pinky under it as a great stablizer.
> Hmm, speaking of using a stylus on the screen, I hope they make the lens out of > the same material as this. Pity if it would get scratched up! I'm sure > Nintendo accounted for that, though. > All I know is they treated the screen with some special compound to make it very scratch resistant. I did hear in the last month a new compound has been being used recently in Japan that makes surfaces like that basically impervious to scratching short of taking sandpaper to it or etching it with a pointy object. It's going to be used for touch screens, mobile phone screens, CDs, DVDs, etc to preserve them better.
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