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> I was going to say Dreamcast, but the polygon counts are even too low for that. > > With those graphics, they could have a billion people on the screen at once. > > But will they? > > Low quality textures on the PS2 there's an excuse, even if that excuse is shitty > ability at programming. But the PS2 is a polygon powerhouse... they could just > up the detail in that sense. Wtf? > It looks like one of the ports to Dreamcast from the PS1. When the developers built from the ground up on Dreamcast, they usually had very good results. Remember, Dreamcast still has higher res textures than PS2. Oh, and hardware anti-aliasing.
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