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> What you ment to say was that the retards at Konami couldn't pull a decent port > out of their asses even though they were working with superior hardware. Once > again they fuck up what should have been a no brainer port. Chances are they > tried to backwards port the PC version to the XBox and couldn't figure out how > to pull it off while other developers were building shit up from the ground up > on the Xbox and making it look like digital sex.
Oh yeah, MS did such a good job with MGS on their own fucking OS on their own fucking hardware.
Coding for PC hardware, for one reason or another, SAPS the strength from the hardware and takes it into API HELL. MS made sure of that when they insisted everyone follow their shit APIs that work fine on the PC to render your pie chart but drag Halo to its knees on anything less than a 3GHz machine. Fine work by MS.
> Konami also had quite the trouble with the Saturn, as shown by their piss poor > port of Nocturne in the Moonlight/Symphony of the Night. Ohhh, way to compensate > for a piss poor port by tacking on some worthless extras. Thanks!
SotN used quite a few polygon effects, and timing was a bitch between the CPUs. I'm sure that one could have been done better though, unless it fell apart because SEGA's brilliant idea to add 3D to the system was to place it on a background overlay? Anyway I don't know the hardware so much.
> In short, Konami can eat a fat fucking dick, I love HDLoader, and if anyone > knows of anyplace to buy a decent quality copy of Metal Gear Solid 2 Substance > for PS2 for cheap, let me know. Thanks.
HDLoader is cool, if only my PS2 worked! When you get married, pass 'em over S.V.P.
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