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> The point of my post was that actually there are games worth a movie conversion, > and those are the games having a well developed plot and based on storytelling > rather than on fragging enemies. Dreamweb is one of these, it's not better than > many adventures released at the time gameplay-wise, but sure the story behind it > deserves some attention and is not just made to fill one page of the instruction > manual (which was actually a booklet called "Diary of a Madman", and was a > recording of Ryan's thoughts, visions, etc.)
You run into much the same problem as adapting a book. Except adapting a game is more difficult. The medium is different, and it cannot ever be the same as the original. You probably can find some games with good premises (premise!) and plots, but you'll never have the same experience. To that end, what's the point? Anything that is done movie wise can't live up to the game because it's making apples from oranges.
Not to mention the fact that most games are laid out very badly, movie wise. What makes for an exciting and intricate game won't make for a good movie, again because of differences.
> They want to make money, and they do. Few give a shit about actually putting out > good stuff. But what the hell, we all know it.
I would question a game adaptation EVER being "good stuff". 99.9% of games simply aren't good movies. Good games, sure. But you can't expect a game to have the same emotional impact, influences, and symbolism which makes a good movie. Game designers just aren't that good, even in this day and age when the technology is present to make that type of game.
Give me an original screenplay any day.
CSP
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