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> And you know what kills me? I try to avoid using the light and dark guns as > much as possible. So I'm still leaning towards Prime 1 as being the better > game. MP2 is hot but I'm not too sure I'm digging the light/dark shiznit. > Otherwise it's a complete and total clone of MP1 even down to the enemies, their > sound effects, weaknesses and mannerisms.
The problem isn't that it's a lot like Metroid Prime 1, in fact it improves on many of the good things, better morph ball puzzles, detailed environments, easier scan system, varied enemies, different puzzles (more variations on what you have to do than the last game), the game seems less linear.
The problem is the theme is boring and so is the story, the game is pretty straightforward and it seems like you know what to expect, the enemies/characters seem less inspired than the first game and seems only average compared to the crazy creatures in past Metroid games. The fact that the "darkness" enhances enemies is cool and a very good feature, too bad the enemies aren't that cool to begin with.
Maybe they should have just included more creatures from the past 2D games that they didn't include in Metroid Prime. They should stick with things they've done well. We don't care if bringing elements from Metroid II or Super Metroid is rehashing 2D stuff, it hasn't been realized in 3D yet, it would still be interesting and the ways they improve on elements of past games has proven to be inspired.
The light/dark beams are kind of annoying as they require more ammo, I use the light/dark weapons if it's a big advantage in the battle. They're very boring, it's not like Ikaruga where reflexes and that crap enemies spit out when they explode flies at you, and there's not much interesting about the light/dark beams. At least a freeze beam let you freeze some enemies or objects, and the wave beam let you turn on electric shit, or whatever... They could have done a lot better.
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