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> It doesn't take a powerhouse to run the game at an acceptable level, and it's > nothing new to have a game that requires a machine from a year or two in the > future to run it at the highest detail settings. Origin was famous for this in > the early 90s and Unreal Tournament 2003 caught flak for including detail > options which couldn't be enabled because the videocards capable of handling it > didn't exist yet. > > F.E.A.R. is your typical Monolith FPS: it's a sex sandwich comprised of bread, > sex, and bread. Drop those detail settings and enjoy it for the badassity that > it is. > > But yea, I more or less quit on PC gaming as well because of the insane system > requirements and my inability to keep up with my upgrades. I've found it much > more rewarding to just rape the unholy shit out of used game stores and bargain > bins, fleshing out my PS2 and XBox collections. > > 1024X768. My cheap old X700 is doing pretty well, and now that I've "tuned in" to the difficulty level of the badasses, I am enjoying it acutally pretty immensely. It is now a challenge, not impossible. Perhaps it's just been awhile since I've played a balls out shooter like this. I jumped a few times so far, but no pants browning yet. I am at the level just before that cannibal guy I think..Exeunt Omnes it's called. But it stands to reason it is games like this that make gamers claim chapter 11 dude =P
--I dwell in the realm of possibility - Anything that can possibly go wrong, will go wrong!--
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