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Subjectteach me how to play sf3:3s ? Reply to this message
Posted byTi-BOne
Posted on06/20/06 11:54 AM



I got sf3:3rd strike for the dc.
But i kinda suck at it, still.

and i would love to have some tips, and even stragies, or a picture of how to properly handle the dc controller, in order to do a qcb without jumping back for no reason.

I just want to be good at it.

In time, i kinda know how to play with Ken on most SFs. Ryu on some, and Akuma on others.
I can´t count the crossovers games, unless its Capcom Vs. Snk II, which is very good, at least from what i´ve could seen of it (and play).





Subjectget an arcade stick, don't bother with the pad new Reply to this message
Posted byIbbo
Posted on06/20/06 05:11 PM



though if you want to be an ultra fag you really should get it for the ps2 / xbox as apparently those versions are "arcade perfect".



i have a myspace because I am eurotrash


Subjecti would.. if.. new Reply to this message
Posted byTi-BOne
Posted on06/20/06 06:45 PM



a) i had cash right now
b) i could find a arcade stick
c) i had a ps2/xbox so i could just pirate the game,
a) i had cash right now

> though if you want to be an ultra fag you really should get it for the ps2 /
> xbox as apparently those versions are "arcade perfect".
>
>
>
> i have a myspace because I am eurotrash
>



SubjectSome help. new Reply to this message
Posted byB. Yuukai
Posted on06/21/06 00:27 AM



> a) i had cash right now
> b) i could find a arcade stick
> c) i had a ps2/xbox so i could just pirate the game,
> a) i had cash right now
>
> > though if you want to be an ultra fag you really should get it for the ps2 /
> > xbox as apparently those versions are "arcade perfect".
> >
> >
> >
> > i have a myspace because I am eurotrash
> >
>



SubjectRe: i would.. if.. new Reply to this message
Posted byB. Yuukai
Posted on06/21/06 00:35 AM



Ignore the former. The Dreamcast version isn't arcade perfect, but it's worth a shot if you're scratched for cash. It will be awhile till we see it emulated, but in the meanwhile this is what I believe will help you out (in order).

1) Pick a character and stick to it: If you're seriously wanting to learn to play, give a character a good week of play. Learn the moves, learn some basic combos so you don't feel like a total button mashing scrub. In this you'll learn a character you like, or decide them to be unfavourable for your playstyle.

2) Watch match videos. It's ok to watch a match or two, incorporate them into your game. Some tactics work because a certain character might have priority over another. Know the current tiers but don't live by them, they just show a difference of advantage compared to other characters ( i.e Chun-Li vs Q )

3. Practice. Play until your can pull even your lowest combo blindly, practice combos vs the cpu to work on taking advantage of an opponent during any given situation. Practice is better against live opponents.

Now, to the finish!


SubjectTry not to use Shoto characters new Reply to this message
Posted byTrizae
Posted on06/21/06 05:40 AM



> Ignore the former. The Dreamcast version isn't arcade perfect, but it's worth a
> shot if you're scratched for cash. It will be awhile till we see it emulated,
> but in the meanwhile this is what I believe will help you out (in order).
>
> 1) Pick a character and stick to it: If you're seriously wanting to learn to
> play, give a character a good week of play. Learn the moves, learn some basic
> combos so you don't feel like a total button mashing scrub. In this you'll learn
> a character you like, or decide them to be unfavourable for your playstyle.
>
> 2) Watch match videos. It's ok to watch a match or two, incorporate them into
> your game. Some tactics work because a certain character might have priority
> over another. Know the current tiers but don't live by them, they just show a
> difference of advantage compared to other characters ( i.e Chun-Li vs Q )
>
> 3. Practice. Play until your can pull even your lowest combo blindly, practice
> combos vs the cpu to work on taking advantage of an opponent during any given
> situation. Practice is better against live opponents.
>
> Now, to the finish!
>
You'd be surprised how much better these games get when you use unusual characters THEIR SO FUN! lol you need to see peoples reactions when beating them with people such as HUGO and Alex. lol then u see them using those characters n having a great time, makes you a better player even with the shoto characters because you understand whatever games engine that you're playing with




SubjectJohnick@work. My advice as an above average player new Reply to this message
Posted byAnonymous (64.236.216.23)
Posted on06/21/06 06:43 AM



First off, you mentioned the shoto's. Ken's the best of the shoto's and one of the top 3 in the game. Ryu and Akuma are more or less equal, just to pu things into perspective here's the tier list

1.Yun
2.Chun Li
3.Ken
4.Makoto
5.Dudley
6.Urien
7.Yang
8.Ryu
9.Akuma
10.Oro
11.Elena
12.Alex
13.Necro
14.Ibuki
15.Remy
16.Hugo
17.Q
18.Twelve
19.Sean

(note: There are differing opinions on Western and Japanese Tiers, basicly the Japanese have Makoto ranked higher then Ken, and Yang ranked higher then Urien).

Id advise you go to here and register an account, then download Thongboy Bebop's 3s tutorial. While your at it, download Kysg's combo videos for Ken and Akuma just to see whats possible with these cahracters (even if most of it has no practical application). Also, download some of the FFA ranking battles and watch how those players play.

Also, dont assume that just because Ken's one of the best characters in the game you should use him, he might not be the character for you. I felt the same when I was used to use Ken, then when I got bored of playing him I started using Denjin Ryu (his 3rd super art). Turns out he's now my best character.




SubjectJohnick@work. Here's a DivX of the tutorial new Reply to this message
Posted byAnonymous (64.236.216.23)
Posted on06/21/06 08:29 AM




Heres a DivX of it




Subjectafter given the game some good hours.. new Reply to this message
Posted byTi-BOne
Posted on06/21/06 08:40 AM



I managed to play some good rounds against the cpu.
The game has a good flow. But it seems like attack is usually the best defense. I still don´t know most of the characters, so i found easier to beat Ken and Akuma (playing as Ryu) as opposed to say.. Elena and Yun.

What i´ve realized playing the game, is that Ryu has almost no usable superart. Shinku-Hadouken is only useful as a combo. Shinku-Shouryuken is almost unusable, because it has low range, a long recover time and not so much damage, and the 3rd one, is pretty much a wrong shinku-hadouken.

Ken is pretty good, but i am used to use the H.Kick has a counter for jumping kicks, and its not working with Ken, but his Shoryureppa, Shinryuken and his 3rd one, i don´t remember the name, are all good superarts and can deal a lot of damage.

Chun-li rocks in this game.


Also, aparentely the game is more focused on combos than on defense (besides parrying), which makes fireballs not a requisite to play well. (And ever since SF2, i play based on fireballs to attract the oponent close so i can put in a combo or a supercombo.

Well, i will try to take all your advices in tonight, and see what i can do.

I still haven´t managed to finish the game. I got as far as Gill, but i lost to him (quite closely, may i add) but i still have a long way to go.

thanks so far, and keep the advices coming.


> I got sf3:3rd strike for the dc.
> But i kinda suck at it, still.
>
> and i would love to have some tips, and even stragies, or a picture of how to
> properly handle the dc controller, in order to do a qcb without jumping back for
> no reason.
>
> I just want to be good at it.
>
> In time, i kinda know how to play with Ken on most SFs. Ryu on some, and Akuma
> on others.
> I can´t count the crossovers games, unless its Capcom Vs. Snk II, which is very
> good, at least from what i´ve could seen of it (and play).
>





SubjectJohnick@work. About Ryu new Reply to this message
Posted byAnonymous (64.236.216.23)
Posted on06/21/06 10:27 AM



> What i´ve realized playing the game, is that Ryu has almost no usable superart.

Oh how wrong you are. Most characters in the game have 1 super art thats so good, it makes their other 2 usless (Yun's sa3, Chun Li's Sa2, Ken's sa3), others have 2 that are usable (Makoto, Dudley), but Ryu is the only character in the game where all 3 of his super arts are usefull.

Sa1 (Shinkuu Hadou-Ken) = Decent, but people dont use this for the super, they use it because it gives Ryu the most EX stocks out of all his supers, and all Ryu's special moves rock when EX'd.

sa2 (Shin-Shoryuken) = With the exception of Gill's supers, this is the most powerful 1 bar super in the game. Best to do it after a reversal. Prolly Ryu's worst super, but still usable, your opponents will totally change their tactics if you have this ready to go.

> 3rd one, is pretty much a wrong shinku-hadouken.

Its his best super actually, a fully charged Denjin will totally stun your opponent. Make 360 motions speeds up the charge, and the key is to do it straight after a knockdown, that way, they will already be a little stunned, so you dont need a fully charged Dejin. Plus, it cant be blocked, only parried.

More on this later.




SubjectRe: Johnick@work. About Ryu new Reply to this message
Posted byTi-BOne
Posted on06/21/06 11:24 AM



> Oh how wrong you are. Most characters in the game have 1 super art thats so
> good, it makes their other 2 usless (Yun's sa3, Chun Li's Sa2, Ken's sa3),
> others have 2 that are usable (Makoto, Dudley), but Ryu is the only character in
> the game where all 3 of his super arts are usefull.

> Sa1 (Shinkuu Hadou-Ken) = Decent, but people dont use this for the super, they
> use it because it gives Ryu the most EX stocks out of all his supers, and all
> Ryu's special moves rock when EX'd.

Yeah, that is true, if by Ex´d, you mean pressing the 3xsomething while doing a special, yes, that is how i was playing, a EX´d hadouken is more usefull (and easier to make it hit) than a shinku-hadouken.

> sa2 (Shin-Shoryuken) = With the exception of Gill's supers, this is the most
> powerful 1 bar super in the game. Best to do it after a reversal. Prolly Ryu's
> worst super, but still usable, your opponents will totally change their tactics
> if you have this ready to go.

really ? from my 1 day experience in the game, it seems to have no range, almost zero mobility, can only stock 1, and doesn´t deal that much damage. But i have only 1 day experience in the game.. so i am probably very wrong.


> > 3rd one, is pretty much a wrong shinku-hadouken.
>
> Its his best super actually, a fully charged Denjin will totally stun your
> opponent. Make 360 motions speeds up the charge, and the key is to do it
> straight after a knockdown, that way, they will already be a little stunned, so
> you dont need a fully charged Dejin. Plus, it cant be blocked, only parried.

Ok, ok, if you can speed upt the chargin, and it can´t be blocked, it maybe be usefull, but from what i have played the game isnt so much fireball focused, which kinda detracts from it a little, but i would love to see this art being used like you mentioned.


> More on this later.
>





SubjectMade some vids for ya (Denjin Setups) new Reply to this message
Posted byJohnick
Posted on06/21/06 04:22 PM



Me vs level 8 CPU Gouki (hardly my best, but it will do just to show you some setups), im using the Ps2 version but this should still work on the DC.

Here

The first setup at 1:00 is a jab Dragon Punch into Denjin, this is the best cause it gives you the most time to charge Denjin, just time it so that when you release it it hits him immediatley on wakeup.

The 2nd shown at 1:37 is just a back throw into Denjin, buffer Denjin while your doing the throw so it comes out asap and release accordingly, works best in a corner (as seen in the vid).

Another good setup is jump in heavy kick, crouching medium kick into light kick hurricane, buffer Denjin as soon as the hurricane kick lands so it comes out asap.

Best combo to use when their stunned is jump in heavy punch, crounching heavy punch into heavy Hurricane kick (as seen in the vid).

As for Shin-Shoryuken, here's a good example of when to use it.

Here



http://www.emuchrist.org



Subjectnice! new Reply to this message
Posted byTi-BOne
Posted on06/21/06 08:20 PM



> Me vs level 8 CPU Gouki (hardly my best, but it will do just to show you some
> setups), im using the Ps2 version but this should still work on the DC.
>
> Here

Nice, so, the denjin is actually usefull.
But i´m having a hardtime getting the timing right for these combos, i guess i need to practice some more.
But i liked the throw one, and how you charge without getting hit.
Nice.

> Another good setup is jump in heavy kick, crouching medium kick into light kick
> hurricane, buffer Denjin as soon as the hurricane kick lands so it comes out
> asap.
>
> Best combo to use when their stunned is jump in heavy punch, crounching heavy
> punch into heavy Hurricane kick (as seen in the vid).
>
> As for Shin-Shoryuken, here's a good example of when to use it.
>
Still kinda unusable, but at least it shows that it can deal a hell of damage.
I will look at it with another eyes.
But for know, i will try to master the combos using Shinku-Hadouken, and then Denjin Hadouken.


Thanks a bunch, and if you have any other good combos, and more vids, please post.
I do want to learn to play this.. i just need time.



SubjectYou Nigga's are making me play SF:III again -nt- new Reply to this message
Posted byTrizae
Posted on06/22/06 02:09 AM



> > Me vs level 8 CPU Gouki (hardly my best, but it will do just to show you some
> > setups), im using the Ps2 version but this should still work on the DC.
> >
> > Here
>
> Nice, so, the denjin is actually usefull.
> But i´m having a hardtime getting the timing right for these combos, i guess i
> need to practice some more.
> But i liked the throw one, and how you charge without getting hit.
> Nice.
>
> > Another good setup is jump in heavy kick, crouching medium kick into light
> kick
> > hurricane, buffer Denjin as soon as the hurricane kick lands so it comes out
> > asap.
> >
> > Best combo to use when their stunned is jump in heavy punch, crounching heavy
> > punch into heavy Hurricane kick (as seen in the vid).
> >
> > As for Shin-Shoryuken, here's a good example of when to use it.
> >
> Still kinda unusable, but at least it shows that it can deal a hell of damage.
> I will look at it with another eyes.
> But for know, i will try to master the combos using Shinku-Hadouken, and then
> Denjin Hadouken.
>
>
> Thanks a bunch, and if you have any other good combos, and more vids, please
> post.
> I do want to learn to play this.. i just need time.
>





Subjectyoutube or google.video new Reply to this message
Posted byLaw_Suit
Posted on06/22/06 02:14 AM



Won't the Denjin hadou get parried if you use it when they get up or it's too fast for any human to react to?? But I'm sure they can try since they can see it a mile away and they're fucked anyway.








SubjectJohnick@work. About the setups new Reply to this message
Posted byAnonymous (64.236.216.23)
Posted on06/22/06 05:51 AM



> Won't the Denjin hadou get parried if you use it when they get up or it's too
> fast for any human to react to??

The more you charge Denjin, the faster it gets. There are 5 levels of charge, at level 5 Denjin is the fastest projectile in the game, but you will almost never pull off a fully charged Denjin in a match. I managed to land a level 4 and a level 3 in that vid. You could try and parry it, but the beauty of the corner throw setup is if your opponent does try to pary it, it will take them about 2 seconds to do so, during which you can just throw them or sweep them (cant parry high and low at the same time) so their gonna take damage no matter what.

> But I'm sure they can try since they can see
> it a mile away and they're fucked anyway.
>

Not the corner setup, for reasons mentioned above, and the jab Dragon punch setup gives you the most time to charge so thats a no no as well. The other setup I mentioned that I didnt do in the video can be escaped if your fast enough cause it knock your opponent accross the screen, but its still difficult to do for a human oppoent, CPU never fully parries Denjin or any other multi hit supers (if they do parry it its usually only the first 2 or 3 hits at most).




SubjectRe: Johnick@work. About the setups new Reply to this message
Posted byTi-BOne
Posted on06/22/06 08:23 AM



i tried some of your setups.
I still can´t pull them off properly, but i can see your point, very clearly now. The Denjin is actually usefull.
I tried to pull the throw one, but i keep missing the timing. But the jab shoryuken one, i pulled one, and its really nice.

i linked a ex´d hadouken into a shinkuuhadouken, that´s a nice little combo to do.

jumping h. punch + l.punch standing + ex´d hadouken + shinkuuhadouken



> > Won't the Denjin hadou get parried if you use it when they get up or it's too
> > fast for any human to react to??
>
> The more you charge Denjin, the faster it gets. There are 5 levels of charge, at
> level 5 Denjin is the fastest projectile in the game, but you will almost never
> pull off a fully charged Denjin in a match. I managed to land a level 4 and a
> level 3 in that vid. You could try and parry it, but the beauty of the corner
> throw setup is if your opponent does try to pary it, it will take them about 2
> seconds to do so, during which you can just throw them or sweep them (cant parry
> high and low at the same time) so their gonna take damage no matter what.
>
> > But I'm sure they can try since they can see
> > it a mile away and they're fucked anyway.
> >
>
> Not the corner setup, for reasons mentioned above, and the jab Dragon punch
> setup gives you the most time to charge so thats a no no as well. The other
> setup I mentioned that I didnt do in the video can be escaped if your fast
> enough cause it knock your opponent accross the screen, but its still difficult
> to do for a human oppoent, CPU never fully parries Denjin or any other multi hit
> supers (if they do parry it its usually only the first 2 or 3 hits at most).
>





Subject2 words, "damage scaling" new Reply to this message
Posted byJohnick
Posted on06/22/06 08:50 PM



> i linked a ex´d hadouken into a shinkuuhadouken, that´s a nice little combo to
> do.
> jumping h. punch + l.punch standing + ex´d hadouken + shinkuuhadouken
>

Dont aim for X amount of hits, the higher the number of hits doesnt mean the greater damage in 3s because of the damage scaling system. A regular Shinkuu-Hadouken does 5 hits for 50pts damage, an EX does 2 hits for 20, so an EX into a Shinkuu should do 7 hits for 70 right ?, nope. Take a look at this.

Here

It does 7 hits, but it actually does LESS damage then just the Shinkuu alone, it sounds stupid but if it wasnt for the damage scaling system characters like Yun could kill you with 1 good Genei-Jin combo.



http://www.emuchrist.org



SubjectLink system?? new Reply to this message
Posted byLaw_Suit
Posted on06/23/06 02:21 AM



I dabble on 3s for awhile before but I could never get links to work. The shoto's bread and butter links: c.MP > C.MK, c.LP/LK > c.MP/MK. The only normal to normal combos I can pull off are the target combos. I.E. MP > FP. What did capcom do to the link system? Are there even links in 3s??




SubjectJohnick@work. Yes, but the timings a motherfucker new Reply to this message
Posted byAnonymous (64.236.216.23)
Posted on06/23/06 04:04 AM



Check out the link I posted for Thongboy Bebops tutorial. Basicly, links are easier if you drum the buttons, but thats practicly impossible to do on the standard DC controller.




SubjectRe: Johnick@work. Yes, but the timings a motherfucker new Reply to this message
Posted byLaw_Suit
Posted on06/23/06 05:18 AM



When I click the link, I get 404 error.




SubjectJohnick@work. Works here, try this new Reply to this message
Posted byAnonymous (64.236.216.23)
Posted on06/23/06 06:09 AM



Here

Its in DivX




Subjecti see... new Reply to this message
Posted byTi-BOne
Posted on06/23/06 07:25 AM



> Dont aim for X amount of hits, the higher the number of hits doesnt mean the
> greater damage in 3s because of the damage scaling system. A regular
> Shinkuu-Hadouken does 5 hits for 50pts damage, an EX does 2 hits for 20, so an
> EX into a Shinkuu should do 7 hits for 70 right ?, nope. Take a look at this.
>
> Here
>
> It does 7 hits, but it actually does LESS damage then just the Shinkuu alone, it
> sounds stupid but if it wasnt for the damage scaling system characters like Yun
> could kill you with 1 good Genei-Jin combo.

so, its all about knowing every attack combo and their actual damage, time to go back to the training mode, i think, hehe.

Also, what is a good jump counter (to avoid jumping kicks) with Ken ? H.Kick does it for most characters, but not for his gay roundhouse kick.




SubjectKen's Jab Shoryuken is the best anti air eva new Reply to this message
Posted byJohnick
Posted on06/23/06 04:06 PM



You can juggle most characters with it, and hit them with 2 of them (one to launch them, the other to juggle them whilst in the air) provided the first dragon punch is the Jab version.

Here

Watch me juggle the bejesus out of Chun Li on multiple occasions.



http://www.emuchrist.org



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