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> Oh how wrong you are. Most characters in the game have 1 super art thats so > good, it makes their other 2 usless (Yun's sa3, Chun Li's Sa2, Ken's sa3), > others have 2 that are usable (Makoto, Dudley), but Ryu is the only character in > the game where all 3 of his super arts are usefull. > Sa1 (Shinkuu Hadou-Ken) = Decent, but people dont use this for the super, they > use it because it gives Ryu the most EX stocks out of all his supers, and all > Ryu's special moves rock when EX'd.
Yeah, that is true, if by Ex´d, you mean pressing the 3xsomething while doing a special, yes, that is how i was playing, a EX´d hadouken is more usefull (and easier to make it hit) than a shinku-hadouken.
> sa2 (Shin-Shoryuken) = With the exception of Gill's supers, this is the most > powerful 1 bar super in the game. Best to do it after a reversal. Prolly Ryu's > worst super, but still usable, your opponents will totally change their tactics > if you have this ready to go.
really ? from my 1 day experience in the game, it seems to have no range, almost zero mobility, can only stock 1, and doesn´t deal that much damage. But i have only 1 day experience in the game.. so i am probably very wrong.
> > 3rd one, is pretty much a wrong shinku-hadouken. > > Its his best super actually, a fully charged Denjin will totally stun your > opponent. Make 360 motions speeds up the charge, and the key is to do it > straight after a knockdown, that way, they will already be a little stunned, so > you dont need a fully charged Dejin. Plus, it cant be blocked, only parried.
Ok, ok, if you can speed upt the chargin, and it can´t be blocked, it maybe be usefull, but from what i have played the game isnt so much fireball focused, which kinda detracts from it a little, but i would love to see this art being used like you mentioned.
> More on this later. >
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