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i tried some of your setups. I still can´t pull them off properly, but i can see your point, very clearly now. The Denjin is actually usefull. I tried to pull the throw one, but i keep missing the timing. But the jab shoryuken one, i pulled one, and its really nice.
i linked a ex´d hadouken into a shinkuuhadouken, that´s a nice little combo to do.
jumping h. punch + l.punch standing + ex´d hadouken + shinkuuhadouken
> > Won't the Denjin hadou get parried if you use it when they get up or it's too > > fast for any human to react to?? > > The more you charge Denjin, the faster it gets. There are 5 levels of charge, at > level 5 Denjin is the fastest projectile in the game, but you will almost never > pull off a fully charged Denjin in a match. I managed to land a level 4 and a > level 3 in that vid. You could try and parry it, but the beauty of the corner > throw setup is if your opponent does try to pary it, it will take them about 2 > seconds to do so, during which you can just throw them or sweep them (cant parry > high and low at the same time) so their gonna take damage no matter what. > > > But I'm sure they can try since they can see > > it a mile away and they're fucked anyway. > > > > Not the corner setup, for reasons mentioned above, and the jab Dragon punch > setup gives you the most time to charge so thats a no no as well. The other > setup I mentioned that I didnt do in the video can be escaped if your fast > enough cause it knock your opponent accross the screen, but its still difficult > to do for a human oppoent, CPU never fully parries Denjin or any other multi hit > supers (if they do parry it its usually only the first 2 or 3 hits at most). >
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