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> Regarding the virtual console; Do you know if they are modifying the games in > any way shape or form? I love Mario KArt 64s tracks, but I get a headache with > the awful refresh rate. >
I haven't heard anything about that to be honest. Just fired up MK64 in Surreal on my Xbox, and the refresh rate seemed fine, so perhaps it'll be OK just because modern consoles have better video output? One thing I do remember reading a while ago is that the classic games weren't going to be tweaked for the motion-sensitive controller, so that's a clue. Looking back on Nintendo's past re-releases, there's a mixed approach. For Super Mario All Stars, they made a lot of changes (graphics, playability tweaks), whereas for the Gamecube releases of Ocarina of Time and Majora's Mask, there were small changes (saving in Majora's Mask), but they left emulation glitches in (there's even a warning that the sound will be messed up in the instructions). For the Classics range on the GBA, it seemed like they were pretty-much unchanged ... and I think that's what we're going to see with the Virtual Console games, as they are at a relatively-low price-point (unlike Mario All Stars, which was a full-priced SNES game). It would be pretty cool to play MK64 online though...
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