Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread*Show in Threaded Mode


SubjectPicked up the DS Castlevania new Reply to this message
Posted bySnowball 2
Posted on12/27/06 02:58 PM



Really haven't put a ton of time into it and I always enjoy a play through of most any Castlevania 2D adventure but I know at this point I'm just chasing the dragon. There's only so many times you can rehash Rondo of Blood/SOTN and I think after this one I'm going to call an end to it. No more new 2D Castlevania games for me.

pixel-eight.com



SubjectRondo is a Castlevania 3 Rehash new Reply to this message
Posted byRoushiMSX
Posted on12/27/06 07:53 PM



You mean Castlevania 2/SotN




SubjectI got sick of it by DracularX new Reply to this message
Posted byjajig
Posted on12/27/06 11:18 PM



I loved the NES castlevania's and super castlevania but after that it just seemed more of the same.




SubjectNot necessarily new Reply to this message
Posted bySnowball 2
Posted on12/29/06 10:01 PM



It's a rare moment but I have to disagree with you (maybe I don't see where you're making the comparison). Castlevania 2 bears little resemblance to any of the current games outside of the fact that they (sometimes) star a whip wielding hero. It was the first time the series had RPG elements but even those were almost completely unique to that game.

The reason I say Rondo and SotN is because it's that style that's carried on through all of these games. Pixel for pixel I'm fighting the same exact sprites I was in Rondo that I am in Portrait of Ruin. I've been on a Castlevania streak starting with the GBA to this latest release and they are nearly all identical. The same enemies, the same bosses, slightly different characters and even smaller gameplay differences. These aren't the set of sprites I was fighting in Castlevania 2. Hell, I just chopped that rock monster in the knees in Portrait of Ruin that was featured in the first level of Rondo.

But, in an update, Portrait of Ruin is a mix of Aria of Sorrow and Harmony of Dissonance. Completely unoriginal and kind of disappointing. Like AoS you can "learn" monster skills but once again there's maybe 2 or 3 good ones with about 3489 useless "abilities". The tag team attacks are kind of cool but since they devour all of your magic it's rarely a good idea to use them. Having both of your characters fighting at once is interesting without being annoying. My favorite aspect of this game is that the difficulty level is above the series default of "retard". You'll actually die a few times when facing off with bosses. There's also been a few times where I got my ass kicked just wandering the levels. I enjoy the challenge.

pixel-eight.com



SubjectRe: Picked up the DS Castlevania Reply to this message
Posted byMegaHurtz
Posted on12/30/06 11:19 PM



I just started playing this a couple days ago and am right around 500% completion right now. I'm really not liking it all that much.

On one hand, I appreciate that they're trying to freshen the series up a little. The variety of new environments go a long way towards helping that and not shoving more of the typical entrance/chapel/clocktower retread down your throat again.

However, some of these areas just fall flat and totally kill the Castlevania vibe. The Egypt section in particular really felt out of place and I don't remember ever fighting any mummies since Castlevania 4. Like I said, I'm only about half way through the entire game so I'll reserve judgment until I see all the areas, but that is my impression of the first half of the game.

I love that they brought back a lot of enemies that haven't been seen in many games. I've run into at least a few I remembered from SOTN but haven't seen (or don't remember) being in any of the handheld ones. Again, it helps to refresh the series a little bit.

On the contrary to that though, I despise the redesigned enemies. The 3D peeping eye looks like something from a ps1 game and I loathe the new look for the axe armor enemies. Not just the way they look, but the way they move feels wrong. In those cases I wish they just stuck with the same damn sprites they've been using since Dracula X on the Duo.

Speaking of poor animation, I absolutely hate the running animation for the main character. I've been pissed with it for at least the last 3 games but I can't quite put my finger on what is wrong with it. Maybe its the way he tucks his arms in and circles them around like he's imitating a train or just the way he seems to glide over the ground. Whatever it is I HATE it and they haven't managed to get it right for years.

The gimmick of fighting with a cpu controlled partner is ok, but the AI is moderately dumb. They're smart enough to stand there and attack, but thats about it. They don't duck or jump on their own and often end up getting left behind or stuck somewhere above/below you. Thankfully the game seems to handle teleporting them back to you pretty well. But I just can't get over how DUMB they are. I've watched my partner kill a red skeleton then just stand next to its pile of bones, attacking non-stop, waiting for it to reanimate and die again. So far the extra character seems good only for getting a couple extra hits in and solving a couple puzzles or bosses where they switch immunity between physical attacks and magic. I've played 99% of the game as the male character.

Overall, the game just feels lacking. Like I said, it tries to refresh the series somewhat, but in the end I feel that just hurts the game when comparing it to the other recent ones. Konami is in a weird situation where people have played through now 5 handheld Castlevanias in the last 5 years and could use something different. When they get something that tries to be different, it gets blasted for not being like the old games. Although I've at the very least liked each of the handheld CVs, I think the series really needs to slow down and stop releasing a new game every year.

Right now, I'd rank the games in this order, from best to worst:

Dawn of Sorrow
Circle of the Moon
Aria of Sorrow
Portrait of Ruin
Harmony of Dissodence




SubjectOh, you're talking about sprites new Reply to this message
Posted byRoushiMSX
Posted on12/30/06 11:56 PM



I was just talking general design. Rondo had the branching paths of Castlevania 3 while SotN had the backtrack-happy exploration of Castlevania 2.

and yea, they do recycle the shit out of those Rondo sprites.




Previous ThreadView All ThreadsNext Thread*Show in Threaded Mode