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> Word to the wise. > > Read This >
Well, honestly just about everything he griped about there could also be applied to Hotel Dusk. The real strength of Dusk was that the story was so well written and stayed interesting with constant new reveals and stringing the player along with hints of progress towards the overall goal. If the plot had sucked, I probably would have quit after a couple hours trying to get into it.
I don't know what the plot to Trace Memory is, but Dusk had the great hook of being a 70's era detective story and a cool looking art style. If the story in TM isn't up to par, I could see how all the flaws in the game would easily become exposed.
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