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> > Word to the wise. > > > > Read This > > > > Well, honestly just about everything he griped about there could also be applied > to Hotel Dusk. The real strength of Dusk was that the story was so well written > and stayed interesting with constant new reveals and stringing the player along > with hints of progress towards the overall goal. If the plot had sucked, I > probably would have quit after a couple hours trying to get into it. > > I don't know what the plot to Trace Memory is, but Dusk had the great hook of > being a 70's era detective story and a cool looking art style. If the story in > TM isn't up to par, I could see how all the flaws in the game would easily > become exposed. >
-nZero
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