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SubjectKnuckles Chaotix new Reply to this message
Posted byVanillaDome
Posted on10/23/07 03:51 AM



What the fuck. Is the point of these stages basically just to dick around with the rubber band shit? The 3D bonus stages are kind of cool. The music is good. Overall though I don't know what the fuck I'm doing.




SubjectI was a bit dissapointed with the 32X's music "capabilities". new Reply to this message
Posted bySatsuNoHiTo
Posted on10/23/07 10:54 AM



It's like they took the Genesis' sound chip and multiplied it by two. Great, now you've got twice the frequency modulated processing power. ppppppppppppppppppppppppppppppppp

I tried to play Chaotix but could never get into it.




SubjectThey actuallly have a "big" powerup like in New Super Mario new Reply to this message
Posted byVanillaDome
Posted on10/23/07 03:59 PM



I have no clue what it's for. All I know is that all this stuff has no place in a Sonic game.




SubjectI still have one in storage. I remember being dissapointed new Reply to this message
Posted byCereal Killer
Posted on10/23/07 07:03 PM



I'm wondering if the emulators work better than the original hardware. I only had a few games, but they slowed down to the point it sucked to play them. Especially the light gun games. I can't remember why I even kept it.

> It's like they took the Genesis' sound chip and multiplied it by two. Great,
> now you've got twice the frequency modulated processing power.
> ppppppppppppppppppppppppppppppppp
>
> I tried to play Chaotix but could never get into it.
>
>





SubjectThis game would be pretty good if they hadn't half assed it new Reply to this message
Posted byVanillaDome
Posted on10/23/07 07:53 PM



Tossing each other around with the rubber band is actually pretty fun, but I don't know what the point of all this stuff is. It's like they had this cool idea, so they decided to shoehorn it into a Sonic game that was about 20% finished at the time, and call it good. Knuckles still has the wall crawl which makes it unnecessary for vertical rubber banding, and I don't know what the spin ball rev is good for anymore. There are barely any enemies; you just try to get to the end with 50 rings so you can do the cool bonus stage. The stages are chosen randomly for some reason.

A good idea that was executed poorly in a game the feels like a beta at best.




SubjectRe: Knuckles Chaotix new Reply to this message
Posted byTechrat 2004
Posted on10/23/07 08:54 PM



The Sega 32X was the only system I gave away because I thought it was shitty as heck, there are very few games on that system worth owning, I was strongly disappointed by the system, and I owned a Sega CD, at least there are a few Sega CD games I kept, Popful Mail being one of the best.

I'm glad I can play Sega CD games on my PC.




> What the fuck. Is the point of these stages basically just to dick around with
> the rubber band shit? The 3D bonus stages are kind of cool. The music is good.
> Overall though I don't know what the fuck I'm doing.
>





SubjectStartrek: Starfleet Academy looked pimp new Reply to this message
Posted byPr3tty F1y
Posted on10/23/07 09:09 PM



It was OK on the SNES (especially for being minimally polygonal without any special chips), but the menu screen (yah, I know it was only a menu) was beautiful on the 32x. Reminds me much of Kolbiri or whatever that humming bird game was. It was very colorful and smooth.

The system definitely had nice graphics capabilities when used correctly, it's just unfortunate that it didn't do translucency and it had shitty sound (I couldn't even tell the difference between 32x and Genesis sound).

Still, the SNES ran loops around it even at a lower res and lower bit-rating. I mean, even MK II SNES was more arcade perfect than the 32x version which was basically thrown together from the Genesis version and looked terrible. Very disappointing indeed.

_ _ - - = = Pr3tty F1y = = - - _ _


SubjectThe sound chip was supposed to be really great new Reply to this message
Posted byVanillaDome
Posted on10/23/07 09:22 PM



But no one used it because it was too much of a pain in the ass. They just decided to use the Genesis sound chip instead. I don't know what Knuckles uses; it sounds better than Genesis though. The sound test is pretty cool; shows all the sound channels with keyboards and what notes are being played.


SubjectThe hummingbird game was ok... new Reply to this message
Posted byTechrat 2004
Posted on10/23/07 10:38 PM



But there were more bad games than good ones, Doom for instance SUCKED.

I just couldn't get into the 32X, I'm glad I gave it away.

The Sega CD had more games I actually liked than the 32X, I can see why anyone who paid more than the $29.99 I paid for it *32X* would be pissed!




> It was OK on the SNES (especially for being minimally polygonal without any
> special chips), but the menu screen (yah, I know it was only a menu) was
> beautiful on the 32x. Reminds me much of Kolbiri or whatever that humming bird
> game was. It was very colorful and smooth.
>
> The system definitely had nice graphics capabilities when used correctly, it's
> just unfortunate that it didn't do translucency and it had shitty sound (I
> couldn't even tell the difference between 32x and Genesis sound).
>
> Still, the SNES ran loops around it even at a lower res and lower bit-rating. I
> mean, even MK II SNES was more arcade perfect than the 32x version which was
> basically thrown together from the Genesis version and looked terrible. Very
> disappointing indeed.
>
> _ _ - - = = Pr3tty F1y = = - - _ _
>





SubjectShadow Squadron new Reply to this message
Posted byRoushiMSX
Posted on10/24/07 07:27 AM



Shadow Squadron and Virtua Racing are the two games that make owning a 32x all worthwhile.




SubjectI loved my 32X, MK2 was great new Reply to this message
Posted byMegaHurtz
Posted on10/24/07 10:40 AM



I
> mean, even MK II SNES was more arcade perfect than the 32x version which was
> basically thrown together from the Genesis version and looked terrible. Very
> disappointing indeed.
>
> _ _ - - = = Pr3tty F1y = = - - _ _
>

I always thought the 32x version was by far the best version of MK2 of that generation. Maybe even better than the psx and saturn versions. The graphics were at least equal to, if not better than the snes version. Lots of little details (like the color of some parts of the backgrounds) and not so minor details (like the color of Johnny Cage...) are more accurate. Seemed like more animation was present too.

The sound was a mixed bag. It had all the voice samples the genesis version was missing, but I'm not sure if all of those were in the snes version or not. They sounded much better on the 32x than the old genesis version too. Still a bit muddier than what was present in the snes port though. The music still was poor, and I don't remember it being much different from the genesis version. Could have been exactly the same, in fact.

The big clincher for me was the play control. It was MUCH tighter on the 32x version than the snes. I could pull off combos on 32x that worked on the arcade and weren't possible on the snes port.




SubjectNostalgia warps your memory, young skywalker new Reply to this message
Posted byPr3tty F1y
Posted on10/24/07 11:14 AM



> I always thought the 32x version was by far the best version of MK2 of that
> generation. Maybe even better than the psx and saturn versions. The graphics
> were at least equal to, if not better than the snes version. Lots of little
> details (like the color of some parts of the backgrounds) and not so minor
> details (like the color of Johnny Cage...) are more accurate. Seemed like more
> animation was present too.

The backgrounds in MK II on the 32x weren't arcade perfect, they were Genesis perfect. I had some screenshots I took forever ago for this exact argument I had on IRC. The SNES is 256x224 and the 32x was 320x240 like the Genesis. The latter were sharpier, but Midway/William/Probe/etc... whoever did the 32x conversion didn't up the background cooler palette and they looked horribly dithered just like the Genesis.

_ _ - - = = Pr3tty F1y = = - - _ _


SubjectPics new Reply to this message
Posted byPr3tty F1y
Posted on10/24/07 12:00 PM



32x:
Image and video hosting by TinyPic
Arcade:
Image and video hosting by TinyPic
Snes:
Image and video hosting by TinyPic

32x:
Image and video hosting by TinyPic
Arcade:
Image and video hosting by TinyPic
Snes:
Image and video hosting by TinyPic

32x:
Image and video hosting by TinyPic
Arcade:
Image and video hosting by TinyPic
Snes:
Image and video hosting by TinyPic

The 32x benefits from a higher resolution, but the developers totally f'd it up. The 32x version *should* have beaten the SNES, but they did basically an amateurish port from the Genny. The characters look slightly better on the 32x, but the backgrounds are utter trash as is the sound.

The SNES is definitely lower res, but it's a squished resize of the arcade. Neither is arcade perfect (as seen by the misplacement of the chains), but IMO, the SNES is closer. Pics taken with Kega, MAME, and ZSNES.




SubjectRe: Pics new Reply to this message
Posted byMegaHurtz
Posted on10/24/07 12:48 PM



The dithered backgrounds look dodgy, but in motion I think the 32x was smoother than the snes version. At any rate, the gameplay was what was most important, and that was definately better in the 32x one.

I read some forum post somewhere about the 32x port. I guess they were using only the genesis hardware for the backgrounds. You could disconnect the video output from the 32x, leave the genesis hooked up, and the game would play but only the backgrounds would be visable. Probably explains the lack of colors.

Another tidbit I remember stumbling across was some interview with Steve Snake where he mentioned working on some 32x games. He said one of those Acclaim games, either MK2 or Jam TE, pretty much maxed out what the 32x was capable of. Thats just sad...




SubjectTempo was another good one, IMO [nt] Reply to this message
Posted byQc4
Posted on10/24/07 10:40 PM



> Shadow Squadron and Virtua Racing are the two games that make owning a 32x all
> worthwhile.
>





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