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SubjectHow fucking hard is it to make a game that doesn't cheat? new Reply to this message
Posted byVanillaDome
Posted on12/05/07 06:53 PM



I know I've bitched about this before, but for fucks sake, will it ever end? I'm playing March Madness 2001 for Playstation and for the most part it's excellent. It's everything I want in a college basketball simulator except for the AI. There are just certain matches where it decides that you need to lose. Ok, In some games you play, your guys shouldn't play as well, that's realistic, but this is the kind of shit that only happens in a basketball player's nightmare. If you take a shot and another player is even somewhat close to you, it will be blocked, every single time. Your guys start not going for rebounds, and if they do, the ball bounces off of their hands. The foul calls are messed up. Your defense is useless, because they will just run through your guys somehow and get a dunk. Or an alley-oop. You will get zero steals. I knew it was just some kind of sick joke by EA when the other team started purposely missing free throws so that they could grab the rebound and dunk it for more points. It hate being helpless like that. Thankfully I didn't pay actual money for it, so I can't be too outraged. I would still like to see an explanation from someone who works for a game dev explaining why they put this hair-pulling bullshit into otherwise good games.

I need to start a registry of games that pull this stuff:

NBA Jam
NBA Hangtime
NCAA March Madness
Need For Speed Underground 1 and 2
F-Zero
Mario Kart Double Dash
Tokyo Xtreme Racer

What else?




SubjectRe: How fucking hard is it to make a game that doesn't cheat? new Reply to this message
Posted bywildcat
Posted on12/05/07 08:49 PM



> What else?

Grand Prix Legends, but you can turn that behavior off in an .ini file.

Doing so does not make it easier to win a race.

(To be fair, it also doesn't do it on the fly (it's set at the start of the practice session and doesn't change through the weekend), and there may be an upper bound, but still.)




SubjectDon't forget Tecmo Super Bowl for NES new Reply to this message
Posted byJudgeInjury
Posted on12/05/07 08:59 PM



Sometimes when the game wants you to lose, you just lose. Fumble, pick, fumble, pick. had a game where I had 47 unaswered points scored on me just a few days ago.

But it's still fun :)




SubjectIronman Stewart's Offroad, RC Pro Am and Rock and Roll Racing new Reply to this message
Posted byJudgeInjury
Posted on12/05/07 09:13 PM



Sometimes one of the cars in each respective game would hit the "warp" gear and lap you during the race no matter how good you played.




SubjectMortal Kombat II and UMK3 Reply to this message
Posted byMegaHurtz
Posted on12/05/07 09:26 PM



> I know I've bitched about this before, but for fucks sake, will it ever end?
> I'm playing March Madness 2001 for Playstation and for the most part it's
> excellent. It's everything I want in a college basketball simulator except for
> the AI. There are just certain matches where it decides that you need to lose.
> Ok, In some games you play, your guys shouldn't play as well, that's realistic,
> but this is the kind of shit that only happens in a basketball player's
> nightmare. If you take a shot and another player is even somewhat close to you,
> it will be blocked, every single time. Your guys start not going for rebounds,
> and if they do, the ball bounces off of their hands. The foul calls are messed
> up. Your defense is useless, because they will just run through your guys
> somehow and get a dunk. Or an alley-oop. You will get zero steals. I knew it
> was just some kind of sick joke by EA when the other team started purposely
> missing free throws so that they could grab the rebound and dunk it for more
> points. It hate helpless like that. Thankfully I didn't pay actual money for
> it, so I can't be too outraged. I would still like to see an explanation from
> someone who works for a game dev explaining why they put this hair-pulling
> bullshit into otherwise good games.
>
> I need to start a registry of games that pull this stuff:
>
> NBA Jam
> NBA Hangtime
> NCAA March Madness
> Need For Speed Underground 1 and 2
> F-Zero
> Mario Kart Double Dash
> Tokyo Xtreme Racer
>
> What else?
>


I've been playing a lot of MKII and 3, and the AI shows no shame in cheating you to death. Start a new game or continue, and the AI goes from anywhere from dumb as rocks to moderate depending on difficulty. Win a couple matches, and then the AI just starts pulling off moves no human could.

They'll throw you out of a sweep, counter every jumping attack, duck every uppercut and roundhouse, and pull off a chain of 3-4 throws on you that is impossible to escape. Drives me nuts. The only way to really beat the cpu is exploit patterns in the way it reacts to your movements.

There were also a couple racing games I played fairly recently that used that damn rubberband AI, but I can't remember which ones or even what system it was on. Pissed me off to the point I didn't want to play the game again though. One of them could have been Mario Kart DS. The cpu seems to get an abnormally large number of those blue turtle shells once you've been in first place for a whole lap...




SubjectRe: Mortal Kombat II and UMK3 new Reply to this message
Posted byBuveed
Posted on12/05/07 09:55 PM



Lol, that shit pissed me off about MKII & 3. At least they made you feel like your 50 cents wasn't a total waste, unlike a game such as Art of Fighting II, where they just wanted to be assholes and have the cpu counter every fucking move you tried to pull of from the get-go.




SubjectRe: How fucking hard is it to make a game that doesn't cheat? new Reply to this message
Posted byVmprHntrD
Posted on12/05/07 10:11 PM



Add Mario Kart DS very high on the list. The game is wretchedly cheap on 150cc mode, damn well impossible to win even with flawless driving without using the game wrecking pseudo-cheat of snaking an entire course.

If you drive a 'normal' MK game like SMK and MK64 had you do, you fail. The 1st place car will stay about 1-2sec in front of you, not doing the 'snake', turbo or mushroom...but drives as fast as endless mushroom or something. You stay in 2nd place, and places 3-8 will and ONLY will attack you with anything they randomly make or pick off the track. You can easily still beat the crap out of them and get back to 2nd, but you are denied first. Even if you use the gold shroom for temp endless turbo, it still will just barely stay ahead of you. The game fucking sucks a nut, and when you combine the online shit of snaker fucks sucking the fun out of that, the game is useless once 100cc is ended. 50cc was semi-easy, and 100cc was hard but a pleasure...150 is for sadists who like to cheat to win or like being humiliated by fake challenge.

SO fucking sick of racers who use magic rubberband ai and other tardish shit to make it hard. Just make smart drivers who pick on everyone equally and design a smart course...they used to fucking do it, and it's like Namco with Ridge Racer 1 and games since made it trendy to just be cunty.




SubjectReminds me of Indy Heat on NES new Reply to this message
Posted byVanillaDome
Posted on12/05/07 11:13 PM



That was probably a bad PR move for Danny Sullivan, because I think everyone who played that game hated his guts afterward.




SubjectAnd to think I like Art of Fighting 2! new Reply to this message
Posted byTechrat 2004
Posted on12/05/07 11:27 PM



I even have the Neo Geo MVS Cart, it was the first Neo Geo game I played. I also have the Art of Fighting Anthology for the Playstation 2! *AOF1-3*...

> Lol, that shit pissed me off about MKII & 3. At least they made you feel like
> your 50 cents wasn't a total waste, unlike a game such as Art of Fighting II,
> where they just wanted to be assholes and have the cpu counter every fucking
> move you tried to pull of from the get-go.
>





SubjectSMGP on Genesis new Reply to this message
Posted byTi-BOne
Posted on12/06/07 05:39 AM



G. Ceara was the man.
After you win the first championship, you get to drive the madonna, and itīs challenged by this new guy G. Ceara (a Brazilian, i think itīs supposed to be Senna, not sure) and the guy has a rocket start, it just jumps to the front, and no matter the fact that you have the fastest car in the game and are driving flawlessy, you canīt seem to get to him.
Thereīs a trick to win, but itīs a trick, itīs a normal game play.

in fact SMGP is funny, because it really doesnīt matter that you have the fastest car, on the straightways the cc cars you gain on you, however on every turn, you gain back (or more) what you lost on the straightway.



> I know I've bitched about this before, but for fucks sake, will it ever end?
> I'm playing March Madness 2001 for Playstation and for the most part it's
> excellent. It's everything I want in a college basketball simulator except for
> the AI. There are just certain matches where it decides that you need to lose.
> Ok, In some games you play, your guys shouldn't play as well, that's realistic,
> but this is the kind of shit that only happens in a basketball player's
> nightmare. If you take a shot and another player is even somewhat close to you,
> it will be blocked, every single time. Your guys start not going for rebounds,
> and if they do, the ball bounces off of their hands. The foul calls are messed
> up. Your defense is useless, because they will just run through your guys
> somehow and get a dunk. Or an alley-oop. You will get zero steals. I knew it
> was just some kind of sick joke by EA when the other team started purposely
> missing free throws so that they could grab the rebound and dunk it for more
> points. It hate helpless like that. Thankfully I didn't pay actual money for
> it, so I can't be too outraged. I would still like to see an explanation from
> someone who works for a game dev explaining why they put this hair-pulling
> bullshit into otherwise good games.
>
> I need to start a registry of games that pull this stuff:
>
> NBA Jam
> NBA Hangtime
> NCAA March Madness
> Need For Speed Underground 1 and 2
> F-Zero
> Mario Kart Double Dash
> Tokyo Xtreme Racer
>
> What else?
>



SubjectHmm, I didn't get that new Reply to this message
Posted byMarv
Posted on12/07/07 02:39 AM



> Add Mario Kart DS very high on the list. The game is wretchedly cheap on 150cc
> mode, damn well impossible to win even with flawless driving without using the
> game wrecking pseudo-cheat of snaking an entire course.
>
> If you drive a 'normal' MK game like SMK and MK64 had you do, you fail. The 1st
> place car will stay about 1-2sec in front of you, not doing the 'snake', turbo
> or mushroom...but drives as fast as endless mushroom or something. You stay in
> 2nd place, and places 3-8 will and ONLY will attack you with anything they
> randomly make or pick off the track. You can easily still beat the crap out of
> them and get back to 2nd, but you are denied first. Even if you use the gold
> shroom for temp endless turbo, it still will just barely stay ahead of you. The
> game fucking sucks a nut, and when you combine the online shit of snaker fucks
> sucking the fun out of that, the game is useless once 100cc is ended. 50cc was
> semi-easy, and 100cc was hard but a pleasure...150 is for sadists who like to
> cheat to win or like being humiliated by fake challenge.
>
> SO fucking sick of racers who use magic rubberband ai and other tardish shit to
> make it hard. Just make smart drivers who pick on everyone equally and design a
> smart course...they used to fucking do it, and it's like Namco with Ridge Racer
> 1 and games since made it trendy to just be cunty.
>

It was hard to win at 150cc, but perfectly possible.




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