> > 3) However, other sites see the problem differently:
> > http://www.amigau.com/aig/vga.html
> > According to this page, it's not just a matter of signal polarity, but of scan
> > rate, too. I may have one or two multisync CRTs that maybe will show
> > "unsupported rate" instead of hissing and smoking if anything goes wrong.
> That's about the size of it. I don't know of any VGA monitors that go that
> slow; most go at twice that. Apparently they exist, though.
What's that interface I found for, then? One of these rare monitors?
I wish there was some cheap trick to double the HSYNC frequency and still have a correct image displayed, but I'm no electronics whiz. I even suck at soldering.
> Game systems that do RGB (Genesis, SNES, Saturn) run into that problem, too.
And yet, a friend of mine, some years ago, showed me his box that let him play his Megadrive (Genesis for Europe) to a PC monitor. The image was not as crips as an emulator, but still decent. I'm not sure, but I guess it converted the SCART signal to some fixed res (640x480?), not really desirable with an Amiga...