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> Good to see some cool stuff coming from CA homies.
Thanks.
> As you may perhaps know, I write Flash games for a hobby (albeit I almost have > no time to do much nowadays)... so maybe I can make some suggestions. > > Do you use DirectX8 directly? I've heard it can be frustrating, and that it's > best to use a wrapper. Or even another graphics library. Personally in C++ I've > used Allegro, but SDL is very famous as well (just google for the links). A side > benefit is that your code will be more portable as you don't depend on code from > MS.
Well, i used the ms sdk, which is what i know how to work which, iīm not sure what you mean by 'wrapper' so i can be misreading your question. I was thinking about learning sdl, i need some time to read the docs on it, and etc. > Check out Paint.Net for a great alternative to MS Paint... Yeah, i used paint.net. great little software.
If you are after a > retro style, you could use a limited resolution and zoom by 2x or 3x to get a > pixellated look.
I thought about doing this, and is something i will do later on, but i was just trying to get a game going and done. But yeah, the 2x or 3x scale would give it a better luck.
> The bullets are a bit monotonous... they all fall at the same speed and > direction. > I don't know what kind of animation code you're using... if it's object-oriented > it will be easy to change. For example you could have a "spread" gun by shooting > three bullets, and have the movement code move them like this: > > 1) y-=2, x-=1 > 2) y-=2 > 3) y-=2, x+=1 > > Or for more fancy effects, a bit of math can go a long way. For a wiggly bullet > you can add a counter, then apply a formula like: > > counter++; > x = Math.sin(counter/1000)*50 > > where "50" is the amplitude (how many pixel the bullet will wobble between), and > /1000 is just to make the input counter have decimals (otherwise the animation > won't be smooth).
Bosses lasers do 'wobble' a litle and i have tried to make enemies movement more interesting, but i will be adding some spread guns, for sure. Nt sure what i will replace, however. But itīs something i have thought.
> Oh well I could go on an on... I will stop here bc I don't want to bore you with > details as I don't know what direction you want to take the game. Just ask if > you have a question and I may be able to help.
Well, no direction, specficly, i just trying to get some coding done, and trying to finish something. After a lot of time starting and stopping. But yeah, i will send you some pms, be sure of that.
> Myself, I mostly concentrate on programming, I need to team up with somebody to > have nice graphics, otherwise I end up with horror graphics such as this: > http://newsdee.com/swf/babeball.php :-)
hehe, well, now that i have some code to show, i might be able to get someone to do me some nicer graphics, we will see.
> My upcoming game is nicer than that (real graphics, Babeball is drawn by code) > but I don't want to link here yet as it's a W.I.P. and it's not just my game. > But if you or anybody wants to take a peek let me know and I'll PM you a link. > yeah, i will pm you, but i can only test stuff at lunch breaks or at home, so i wonīt be bothering you for at least a couple of hours, haha.
Thanks for the detailed input.
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