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> Well, i used the ms sdk, which is what i know how to work which, iīm not sure > what you mean by 'wrapper' so i can be misreading your question. > I was thinking about learning sdl, i need some time to read the docs on it, and > etc.
Well last time I've looked at DirectX (back at version7, must have been in '99 or '00) several ppl online were complaining that the ms sdk was very convoluted and hard to work with. So many ended up writing "wrapper" code, i.e. a library that uses SDK to do its job, but you mostly avoid touching DX.
I would expect (hope), though, that in newer versions of DX, Microsoft has addressed this and the SDK is more intuitive.
> I thought about doing this, and is something i will do later on, but i was > just trying to get a game going and done.
Sure. It is totally possible to spend forever on little stupid details and forget the main thing... guilty of it myself a few times :-P
> Bosses lasers do 'wobble' a litle and i have tried to make enemies movement > more interesting, but i will be adding some spread guns, for sure. Nt sure > what i will replace, however. But itīs something i have thought.
It's not simple to make enemy movement, outside of a fixed path. I'm struggling myself coding some bosses for my game...
> Well, no direction, specficly, i just trying to get some coding done, and > trying to finish something. After a lot of time starting and stopping. But > yeah, i will send you some pms, be sure of that.
Well kind of like myself.. I do have some specific projects but it's 100% for hobby... so it's mostly done whenever I have time, which, nowadays, is rare :-( But if some of what I know can help I'll be glad to share.
> hehe, well, now that i have some code to show, i might be able to get someone > to do me some nicer graphics, we will see.
There's always sprite sheets from commercial games, too... :-)
> yeah, i will pm you, but i can only test stuff at lunch breaks or at home, so > i wonīt be bothering you for at least a couple of hours, haha.
No worries, same here...
 [download a life]
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