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SubjectMega Man 9 new Reply to this message
Posted byEon_Blue
Posted on07/19/08 00:30 AM



Fuck yeah?




SubjectRe: Mega Man 9 new Reply to this message
Posted byVmprHntrD
Posted on07/19/08 00:40 AM



> Fuck yeah?
>
Snakes on a motherfuckin plane yeah.




SubjectAs much as the classics were good, they could've used SNES style. NT Reply to this message
Posted byDeath Knight
Posted on07/19/08 07:13 AM



> > Fuck yeah?
> >
> Snakes on a motherfuckin plane yeah.
>
>


All work and no play makes me..., well, you know the rest.


Subjecthell yeah new Reply to this message
Posted byTi-BOne
Posted on07/19/08 12:22 PM



with this "box art" you know itīs a instant classic :

http://www.1up.com/do/blogEntry?bId=8809808&publicUserId=5379721


so, hell yeah.



SubjectI would have preferred genesis style actually -nt- But can't complain new Reply to this message
Posted byHalcyon
Posted on07/19/08 05:25 PM








SubjectRe: Mega Man 9 new Reply to this message
Posted byPr3tty F1y
Posted on07/19/08 10:06 PM



> Fuck yeah?
>

Definitely fuck yeah. Unfortunately, I don't own a next gen console, so hopefully we'll see this one coming to an emulator near me and you (if it truly is NES based and not just a game made to look/act like a NES).



SubjectYeah it's not NES based new Reply to this message
Posted byHalcyon
Posted on07/19/08 10:20 PM



> > Fuck yeah?
> >
>
> Definitely fuck yeah. Unfortunately, I don't own a next gen console, so
> hopefully we'll see this one coming to an emulator near me and you (if it truly
> is NES based and not just a game made to look/act like a NES).
>

I really doubt it, or they would have had to use an existing MMC that suited their game, and from some of the animations (megaman flipping around a rotating block) and some of the sprites, I kinda doubt they would have gone through all of the hackery to make it run smoothly.

On the other hand, if it's an approximation of the NES style, I wonder if they put in slowdown and/or flickering? I think on the NES you can specify to have either when you have a sprite overflow but I swear I've seen both at the same time.

Also it's about time developers start doing this kind of thing. We should see more retro remakes that use today's hardware capabilities, and more games that are designed to look and work like they're on old hardware.

People shouldn't be just designing to console's specifications. I think that's what the Wii is helping break out of. It's too bad that now video games seem to be driven by AAA blockbusters and people see less success in niche games that experiment more. People think that if you have new design ideas then you should just go make a casual flash game until you build up a brand, and then it has to be some huge epic release that defies the overhyped marketing by being better than your insane expectations. Fuck that shit.

Anyway at least someone is making a big name game available for the Wii simultaneously besides EA, Ubisoft, or Activision. Capcom does have a good relationship with Nintendo though.




SubjectWell, I wasn't sure new Reply to this message
Posted byPr3tty F1y
Posted on07/19/08 11:13 PM



The shrinking/growing looks like it's NES based (ie, it's just a changed sprite, not actual rotate/zoom) and being that Capcom has the NES Megaman source code, I figured it wasn't that much of a stretch for it to done to spec. I mean, I believe I even saw sprite flicker in one of the trailers. I'm keeping my fingers crossed.


SubjectMaybe you're right new Reply to this message
Posted byHalcyon
Posted on07/19/08 11:32 PM



I didn't remember the video right I guess. It does seem to look like it could be based on the NES.




SubjectI know it's bullshit but... new Reply to this message
Posted byEon_Blue
Posted on07/20/08 00:32 AM



I heard a little idea that this was like a 'reboot' of the franchise - someone at 1up was saying that the next one would be awesome if it was on 'SNES', and the series continued like that.

That would be pretty fucking awesome.




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