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> > Fuck yeah? > > > > Definitely fuck yeah. Unfortunately, I don't own a next gen console, so > hopefully we'll see this one coming to an emulator near me and you (if it truly > is NES based and not just a game made to look/act like a NES). >
I really doubt it, or they would have had to use an existing MMC that suited their game, and from some of the animations (megaman flipping around a rotating block) and some of the sprites, I kinda doubt they would have gone through all of the hackery to make it run smoothly.
On the other hand, if it's an approximation of the NES style, I wonder if they put in slowdown and/or flickering? I think on the NES you can specify to have either when you have a sprite overflow but I swear I've seen both at the same time.
Also it's about time developers start doing this kind of thing. We should see more retro remakes that use today's hardware capabilities, and more games that are designed to look and work like they're on old hardware.
People shouldn't be just designing to console's specifications. I think that's what the Wii is helping break out of. It's too bad that now video games seem to be driven by AAA blockbusters and people see less success in niche games that experiment more. People think that if you have new design ideas then you should just go make a casual flash game until you build up a brand, and then it has to be some huge epic release that defies the overhyped marketing by being better than your insane expectations. Fuck that shit.
Anyway at least someone is making a big name game available for the Wii simultaneously besides EA, Ubisoft, or Activision. Capcom does have a good relationship with Nintendo though.
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