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How did you guys get into it? I have messed around with flash but no real action scripts. Any recommendation on a good place to start or a place to go to see some good examples?
> If you have any questions just ask. I've been making Flash games for a while > now, although I had zero time to dedicate to it recently. > > > First a bit of constructive criticism: > > - Framerate is horrible. First thing you should do is change the default 12fps > to something else. > 30 or 40 is good, I sometimes set 60 if it can handle it. > > - Collision detection on the squares needs to be better. > I know this is hard, I've done a game like this myself a while back. > You can for example check what side of the box is hit and then bounce the ball > in that direction. > > - Make it bigger, screen is too small! > I usually make games at 640x480 (SVGA) for old time's sake. > > > > Then some tips to improve: > > - Which version of Actionscript are you using? > Don't even bother with AS1. AS2.0 is much better (can do classes), but I > recommend using AS3 to be future proof (but is a bit harder, more like > Java/C++). > > - Put all the tiles into a single movieclip, then collision detect against it > before doing any check for a specific tile. > This improves performance significantly. > > - Even better (but more work), you could do the tiles a single MovieClip with > BitmapData. > Then you remove the overhead of having multiple MC instances (this is less of an > issue with AS3 and Flash9+, but should still be faster). > > - I personally always use OOP when doing Flash games, but that's a matter of > preference. So I have a "Ball" class, a "Paddle class", etc. > In my game, the Paddle was a child of Wall because the collision detection was > the same, but Paddle was extended to be controlled by the mouse. > > > Well that's all I can think of for now... hope it helps. > > > > > > [download a life] >
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