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I took a course on programming logic in college about 4 years ago. I also learned BASIC around the same time. I did some minor work in VB4 a long time ago, i understand a lot when reading php but as for major programming i have no experience.
About to go down to the sand box for like 4 months here soon with noting to do... so will have tons of time to work on this.
> > How did you guys get into it? I have messed around with flash but no real > action > > scripts. Any recommendation on a good place to start or a place to go to see > > some good examples? > > flashkit.com has some good sources to get started, as far as i heard. but i had > the bg to understand the basics, before getting into it. > do you code already? > if so, it`s not a big deal. > if not, i would recommend into getting into the basics of coding (logic) > beforehand. > > > > > > > > > > If you have any questions just ask. I've been making Flash games for a while > > > now, although I had zero time to dedicate to it recently. > > > > > > > > > First a bit of constructive criticism: > > > > > > - Framerate is horrible. First thing you should do is change the default > 12fps > > > to something else. > > > 30 or 40 is good, I sometimes set 60 if it can handle it. > > > > > > - Collision detection on the squares needs to be better. > > > I know this is hard, I've done a game like this myself a while back. > > > You can for example check what side of the box is hit and then bounce the > ball > > > in that direction. > > > > > > - Make it bigger, screen is too small! > > > I usually make games at 640x480 (SVGA) for old time's sake. > > > > > > > > > > > > Then some tips to improve: > > > > > > - Which version of Actionscript are you using? > > > Don't even bother with AS1. AS2.0 is much better (can do classes), but I > > > recommend using AS3 to be future proof (but is a bit harder, more like > > > Java/C++). > > > > > > - Put all the tiles into a single movieclip, then collision detect against > it > > > before doing any check for a specific tile. > > > This improves performance significantly. > > > > > > - Even better (but more work), you could do the tiles a single MovieClip > with > > > BitmapData. > > > Then you remove the overhead of having multiple MC instances (this is less > of > > an > > > issue with AS3 and Flash9+, but should still be faster). > > > > > > - I personally always use OOP when doing Flash games, but that's a matter of > > > preference. So I have a "Ball" class, a "Paddle class", etc. > > > In my game, the Paddle was a child of Wall because the collision detection > was > > > the same, but Paddle was extended to be controlled by the mouse. > > > > > > > > > Well that's all I can think of for now... hope it helps. > > > > > > > > > > > > > > > > > > [download a life] > > > > > >
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