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SubjectTrying to get caught up on scans new Reply to this message
Posted byRoushiMSX
Posted on11/02/11 08:06 PM








SubjectMan this was a revolutionary game for it's time. new Reply to this message
Posted byJudgeInjury
Posted on11/03/11 00:38 AM



Nice scan. Lucasarts from the 90's hit that spot for me where I still loved Star Wars and they were really pushing the envelope storywise.

A movie based on this game or X-Wing/Tie Fighter would have been better than all of the prequels put together IMO.



SubjectIndeed it was. new Reply to this message
Posted byTi-BOne
Posted on11/03/11 07:49 AM



It was the last FPS that i played entirely and REALLY enjoyed, they all got bland to me, after that.

And yes, Lucasarts had it right in the early 90's. I still love Rebel Assault. And i think RA2 is a great game story-wise.
X-Wing is a favorite of mine :
I blogged about it here :
http://www.classicgames.com.br/static.php?id=75

Great stuff.

> Nice scan. Lucasarts from the 90's hit that spot for me where I still loved Star
> Wars and they were really pushing the envelope storywise.
>
> A movie based on this game or X-Wing/Tie Fighter would have been better than all
> of the prequels put together IMO.
>



Subjectoh man Reply to this message
Posted bynewsdee
Posted on11/03/11 10:01 AM



X-Wing was good but TIE Fighter was truly amazing.

If I remember correctly the basic TIE was fast and had good firepower, but no (or very shitty) armor.
So that explains why a lot of them got easily blow up in the movies, but it also forced you to play in a certain way.

In more advanced models you had to choose where to route the power of the energy generator between engines, shield and guns,
so e.g. you could shoot more but then lose shield and go slower, etc.
But if you pushed the settings to the limit you could do some fun stuff.

I also remember that I got my hands on some cheap disco light unit that was sensitive to sound with red, blue and yellow lights.
You could tune which frequency triggered the light.
So I made red go on for bass (explosions, etc), blue for high pitch (lasers, etc) and yellow pretty random. Then play in a dark room for added fun.

Ah - when I had too much time on my hands...




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