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> > So while trying the latest Kega, which is awesome btw, I found a "disable > SRAM" > > function, and it made the copy-protection code fail. Hooray ! But still there > > are many unanswered questions here... > > My guess: the games tries to write to SRAM. Impossible on an original cart with > no SRAM (=> original game, go ahead), possible with copiers that simulated SRAM > in some way to allow SRAM games to save (=> lock the game). And easy, free > protection mechanism, as long as copiers cannot turn off SRAM saving.
Some modern GBA games work the same way - the NES Classics, for example.
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