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> > > So while trying the latest Kega, which is awesome btw, I found a "disable > > SRAM" > > > function, and it made the copy-protection code fail. Hooray ! But still > there > > > are many unanswered questions here... > > > > My guess: the games tries to write to SRAM. Impossible on an original cart > with > > no SRAM (=> original game, go ahead), possible with copiers that simulated > SRAM > > in some way to allow SRAM games to save (=> lock the game). And easy, free > > protection mechanism, as long as copiers cannot turn off SRAM saving. > > I think I recall hearing about something similar being done back in the day with > StarFox for the SNES, or something like that, maybe Mario Kart. > > It's easy enough to check for the possibility that the game is being run under a > "cart copier" or something similar (emulator), in many cases. Looks like what is > happening here. > > Wonder how many console cart games have anti-anti-piracy cracks. :P >
You couldn't copy Starfox or Mario Kart because of (respectively) the SFX and DSP chips that were inside the cartridges and not the console. At least, that's what I remember ... perhaps some of the later copiers had one or both of the chips.
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