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In PS2/XBox/GC development, are the C++ >> file stream stuff usually used for loading files? e.g. file >> my_variable for reading in my_variable
You see it is used all the time on the code I'm working on, but I always preferred static buffer reads myself, I could never stand all the cout/cin weird stuff. I would have though C style loading suited consoles more. What do you think?
You learn something old everyday...
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