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> They are aren't exactly iostreams per say, they just overload the >> operator a > bit like them and have methods for loading into 8, 16 32, 64 and 128-bit values. > > Good, bad, ugly?
In the end, it's just syntactical sugar. I personally thing operator overloading sucks, but to each his own.
> By the way isn't it cool that XBox programming is exactly like PC DirectX 8 > programming (only without the silly GDI - I'm quite chuffed by the look of it! > ;)
Does MS disallow XBox games from accessing the hardware directly? If everything is abstracted through APIs like DirectX, wouldn't a CPU switch for XBox 2 be more feasible?
I still think the announcement about MS licensing technology from IBM is too vague to tell whether they're actually going to ditch X86.
---- Bart
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