> > They are aren't exactly iostreams per say, they just overload the >> operator
> > bit like them and have methods for loading into 8, 16 32, 64 and 128-bit
> > Good, bad, ugly?
> In the end, it's just syntactical sugar. I personally thing operator overloading
> sucks, but to each his own.
> > By the way isn't it cool that XBox programming is exactly like PC DirectX 8
> > programming (only without the silly GDI - I'm quite chuffed by the look of it!
> > ;)
> Does MS disallow XBox games from accessing the hardware directly?
No idea, but I think everyone uses DirectX 8. Aren't Pixel Shaders supported in DX8 too?
> is abstracted through APIs like DirectX, wouldn't a CPU switch for XBox 2 be
> more feasible?
Yep I guess so - for the first time I think MS are going to beat Sony at that one... my god, what am I saying - MS have done something... right!
> I still think the announcement about MS licensing technology from IBM is too
> vague to tell whether they're actually going to ditch X86.
You learn something old everyday...