> > The comments which came out where stuff like this
> > "Dave, basically we are quite concerned - it's clear you are a very talented
> > programmer, however it's a little bit insulting to these programmers here when
> > you come along after only a couple of weeks and dont trust the advice of our
> > programmers"
> Hehe, poor Dave. I hope none of your co-workers frequent this site ;)
Actually it's quite surreal because although none of them visit Retrogames, a couple have copies of Final Burn on their machine, and even DGen as well even though I pointed out it's v. old and crap! Most of them are into emulation and stuff!
Though not this weird guy who's come out with all these accusations - he's not into emulation afaik, he's just into... well being a bit of a prick really and trying to get me sacked!
> > He looked a bit shocked actually at that point - he kind of stopped in his
> > tracks and said "guys um, I'd like to address this - is there something
> > about the way we are building the game?"
> Have they given an actual explanation as to why they're doing it the way they
> are (besides that it's "faster")? I still don't see the point unless they're
> hoping for better optimization (do they declare all functions as static?), in
> which case they're still wasting their time with this.
They still claim it's 'faster', however it's clearly not because of the need for almost total rebuilds.
Maybe they just don't 'get' incremental compilation, though that seems unlikely
And no - everything is C++, nothing static in sight. The mind boggles how they managed to get into this state where they quite genuinely believe this is the only decent way to compile for PS2.
You learn something old everyday...