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SubjectRe: Playstation Emu Reply to this message
Posted bytratax
Posted on01/01/04 06:06 PM

> > I wonder, did Tekken2 work correctly on the PS2 in PS1 emulation mode ? The
> R3K
> > CPU is the same, but I thought the COP2 engine was emulated, so I wonder if
> they
> > had to hack Tekken2 .. :)
> I don't have Tekken2 to check, but the R3k isn't exactly the same - in PS2 mode
> at least it has full 4k data and instruction caches just like "real" MIPS chips
> :-)

Thats PS2 "turbo" mode. I bet they disable the data cache in PS1 mode, or many many games will crash that dont expect the wonders of data cache. And "some programmers" dont even expect having to flush the instruction cache, when loading in a new segment .. do they ? (wink wink ;)

Maybe I'll try to find some tekken2 and run it on a PS2 myself one day.

Entire Thread
Subject  Posted byPosted On
*Playstation Emu  finaldave12/16/03 09:16 AM
.*this way last opcode costs more than the first  Terry Bogard12/17/03 07:40 PM
..*Re: this way last opcode costs more than the first  Bart T.12/17/03 09:46 PM
.*Re: Playstation Emu  galibert12/16/03 09:37 PM
..*Re: Playstation Emu  finaldave12/18/03 04:59 AM
...*Re: Playstation Emu  tratax12/30/03 07:11 PM
..*Re: Playstation Emu  finaldave12/17/03 05:05 AM
...*Re: Playstation Emu  smf12/17/03 06:21 AM
....*Re: Playstation Emu  finaldave12/17/03 06:21 PM
.....*Re: Playstation Emu  Riff12/17/03 07:57 PM
......*Re: Playstation Emu  smf12/18/03 05:24 AM
.......*Re: Playstation Emu  tratax12/30/03 07:07 PM
........*Re: Playstation Emu  smf01/02/04 05:56 AM
........*Re: Playstation Emu  R. Belmont12/31/03 01:19 AM
..........Re: Playstation Emu  tratax01/01/04 06:06 PM
.......*Re: Playstation Emu  ElSemi12/18/03 01:24 PM
........*Re: Playstation Emu  Riff12/18/03 04:56 PM
.*Re: Playstation Emu  Bart T.12/16/03 01:02 PM