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> This morning I was under the shower and I was wondering what algorithm did the > C64 packers use... it must be a very tiny thing (but that's not a great issue > with 8bit instructions) able to decompress stuff in place (no disk swapping of > course) and booted from the BASIC space maybe? But I vaguely recall the ,1 > parameter in LOAD"*",8,1 to be used to load directly executable code or > something like that... > > Another suspect I had is that decompressing probably ended up eating the BASIC > interpreter memory (was it copied to ram on boot? why those 38911 bytes free at > startup otherwise?) and some video memory too maybe? There are a lot of games > that throw trash on the screen once loaded, before starting... so I guess the > video memory was shared. > > So, is it some kind of weird, quick and dirty algo? Or just a stripped down > Huffman or LZ? Just out of curiosity.. I am still awed to see how many pirate > intros with music and gfx fit, together with the game, in a 120-block file or so > :P > > Thanks in advance :) > >
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