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SubjectCan't believe nobody's said SDL *nt* SDL pwns u Reply to this message
Posted byMooglyGuy
Posted on04/06/04 09:26 AM



> I'm about to start programming a Commodore 64 emulator but before I begin, I'd
> like to ask a few questions regarding the graphics part of it. But before I ask
> my questions, let me give you some background info on what I know.
>
> - Assembly for the 6502/6510 cpu.
> - VIC II, 6526 CIA architecture (internal registers)
> - Still working on reviewing the SID chip
>
> As for my programming knowledge, I've done quite a bit of work with VB 6 but my
> language of choice is C/C++. I've also done quite a bit of programming for the
> Directx API (version 7-9) especially Direct3D.
>
> Now to my questions:
>
> 1) Which is preferred for displaying the graphics when using the DirectX API?
> DirectDraw or Direct3D? I'm asking because Direct3D doesn't really seem suited
> for direct pixel manipulation which I believe is whats needed for drawing the
> screen.
>
> 2) Is the screen drawn all at once or one scanline at a time? I would think it
> needs to be drawn one scanline at a time for it to be accurate. I say this
> because the C64 uses raster interrupts that can modify the screen in real time.
>
> 3) If drawing the screen using scanlines is the preferred method, what's the
> fastest way to achieve this. I'd hate to lock and unlock the back buffer many
> times as the scanline is drawn. This would be way to slow in Direct3D or
> DirectDraw. Am I better off drawing the scanlines in a temporary array (virtual
> screen) and then paint it to the screen at once? What's the best approach to
> this.
>
> 4) And what about the 8 sprites the C64 supports. Is this a matter of just
> making PC sprites that mimic the C64's sprites.
>
> I'd appreciate any info you guys could give me.
>
> Thanks
>


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Entire Thread
Subject  Posted byPosted On
*Drawing graphics  GeSUB03/29/04 00:15 AM
..Can't believe nobody's said SDL *nt* SDL pwns u  MooglyGuy04/06/04 09:26 AM
.*Re: Drawing graphics  Jan_Klaassen04/02/04 11:51 AM
.*Re: Drawing graphics  GeSUB03/29/04 04:33 PM
.*Re: Drawing graphics  finaldave03/29/04 08:06 AM
.*Re: Drawing graphics  galibert03/29/04 06:07 AM
..*Re: Drawing graphics  R. Belmont03/31/04 10:44 PM
...*Re: Drawing graphics  smf04/07/04 07:12 AM
.*Re: Drawing graphics  Bart T.03/29/04 00:30 AM