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SubjectRe: Darn - While we are on the topic Reply to this message
Posted byVideoman
Posted on07/01/04 05:05 AM



> Well VB is still in there, so technically software houses might start highering
> VB programmers for XBox 2 games.

ROTFL. Maybe we'll see another game like MYST, on XBox2/XNA platforms, written in VBScript, and tied to a licensed 3D engine. (UnrealEngine2 runs on XBox and PS2, I'm sure that they will do an XBox2 port when the time comes and dev SDKs are available.)

> There have been many debates on C# vs VB.NET, both languages have most of the
> same pro's and con's. The major differences I can make out are:
>
> 1) VB.NET tends to require more typing as it's more wordy.
> 2) VB.NET programmers get paid less than C# programmers.
>
> smf

I just really hope this whole "managed code" trend doesn't push "real" C/C++ programmers into a tiny niche, kind of like ASM programmers these days. (If they're good and smart, they'll end up writing RSP microcode like Sardu, or something.)

I just had another crazy idea, kind of related to that MYST comment above, and thinking about scripting languages and how Crack.Com's "Abuse" side-scroller, actually ran the AI and event code in their own LISP interpreter. (That game engine was so far ahead of its time, it wasn't funny, IMHO.)
Anyways, imagine a giant interconnected "grid" of Xbox2 or PS3 machines, with a dynamic/persistant world-state, in which changes that occured at one node could cause the entire group-world-dynamic to change, kind of like a "butterfly effect" sort of thing. It wouldn't have to be limited to MMORPG games either, it could even be applied to FPSs. Although, I would love to see a combination of those genres, like being able to "portal" between servers, and kick the crap out of the inhabitants with your custom-designed player-avatars and weapons, and basically travel around inside a wired world, "kicking some ass". (Most current online FPS games, have plenty of different levels/worlds to visit, but the player has to manually connect and disconnect to different servers, thus interrupting the "illusion" of the game-world, for lack of a better term. If the worlds could be "continuous", it would be a lot better for the suspension of disbelief.)

Maybe this whole .Net/XNA/managed-code thing will bring the level of platform-portability to enable this sort of distributed-game-engine development. The only downside to it is.. well, MS is behind it. :|




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Entire Thread
Subject  Posted byPosted On
*OT - Tab People and Space People  finaldave06/16/04 12:51 PM
.*Size 8 tabs, sucka. *stomp* n/t  Fortyseven02/23/06 09:04 PM
.*Tab person here  LordEvilElmo07/08/04 04:49 AM
..*Re: Tab person here  finaldave07/08/04 08:59 AM
.*Re: OT - Tab People and Space People  erikduijs07/07/04 09:28 PM
.*i'm spaceman spiff [nt] a space oddity  Joffeman07/04/04 10:43 PM
.*Re: OT - Tab People and Space People  R. Belmont06/27/04 02:05 PM
..*Re: OT - Tab People and Space People  finaldave06/29/04 06:52 AM
.*both  newsdee06/24/04 10:14 PM
.*Re: OT - Tab People and Space People  smf06/23/04 11:51 AM
..*never ever?  Terry Bogard06/24/04 09:19 AM
...*Re: never ever?  finaldave06/24/04 12:48 PM
....*Re: never ever?  Terry Bogard06/25/04 06:01 AM
.....*Re: never ever?  smf06/25/04 07:44 PM
..*Re: OT - Tab People and Space People  finaldave06/24/04 06:01 AM
.*tab person  Jonemaan06/21/04 08:31 AM
..*Re: tab person  erikduijs07/19/04 06:56 PM
..*Re: tab person  finaldave06/21/04 07:33 PM
...*I prefer tabs  Dracula-X06/23/04 04:08 PM
....*Darn - While we are on the topic  finaldave06/24/04 06:09 AM
.....*Re: Darn - While we are on the topic  MrJeff06/25/04 06:59 AM
.....*Re: Darn - While we are on the topic  Dracula-X06/24/04 06:36 PM
......*Re: Darn - While we are on the topic  smf06/25/04 07:47 PM
.......*Re: Darn - While we are on the topic  Videoman06/27/04 03:13 AM
........*Re: Darn - While we are on the topic  R. Belmont06/27/04 02:06 PM
.........*Re: Darn - While we are on the topic  smf06/28/04 10:11 AM
..........*Re: Darn - While we are on the topic  R. Belmont06/28/04 07:13 PM
...........*Re: Darn - While we are on the topic  smf06/30/04 03:23 AM
............*Re: Darn - While we are on the topic  erikduijs07/19/04 06:34 PM
.............Re: Darn - While we are on the topic  Videoman07/01/04 05:05 AM
.............*Re: Darn - While we are on the topic  smf07/01/04 08:05 AM
..............*Re: Darn - While we are on the topic  erikduijs07/19/04 06:21 PM
..............*Re: Darn - While we are on the topic  finaldave07/01/04 09:40 AM
...............*Re: Darn - While we are on the topic  R. Belmont07/02/04 10:52 AM
................*Re: Darn - While we are on the topic  erikduijs07/19/04 05:56 PM
................*Re: Darn - While we are on the topic  smf07/06/04 03:11 AM
.*Tabs  Tourniquet06/19/04 07:25 PM
.*4 spaces - NT - hating tabs  Pete B.06/19/04 05:12 PM
.*Re: OT - Tab People and Space People  Barry Rodewald06/19/04 08:07 AM
.*2 spaces! Anyone else? -nt-  finaldave06/19/04 05:11 AM
..*Re: 2 spaces! Anyone else? -nt-  Riff07/01/04 12:50 PM
..*Ewww -- 4 spaces or tabstops every 4 characters, please [nt]  Jan_Klaassen06/19/04 02:52 PM
...*so which was that?  finaldave06/20/04 05:18 PM
....*Re: so which was that?  Jan_Klaassen06/20/04 08:24 PM
.*space  Terry Bogard06/16/04 01:26 PM
..*Re: space  Bart T.06/17/04 00:20 AM