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> > ROTFL. Maybe we'll see another game like MYST, on XBox2/XNA platforms, written > > in VBScript, and tied to a licensed 3D engine. > > VBScript is no more, it would be VB.NET & thats no worse than writing > console/phone games in Java. Although I do know of someone that wrote a game > using python. >
The real drawback of using java for games is (ironically) the *lack* of portability atm. It's absolutely fine for writing games for Win32/Linux/Mac (There is a java written Quake3 clone running at 500fps on my not-quite up to date PC for example), but there's no JVM for a console (excluding the Dream Cast). Now that's the real bummer for professional game studio's since consoles are the bigger market. A JVM or a .Net runtime on consoles (and I mean all major consoles, not just XBox) would be a great thing for game programmers/studios. No more (or almost no more) C++, that would be a real time saver. I'll stop rambling now ;-)
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