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> IIRC Voodoo cards do not have a fully compliant OpenGL implementation, but > something that back in the day was called MiniGL. For many games you had to > download separate opengl32.dll files which enabled this or that feature, > probably mapping it over the Glide functions in some hacky way.
exactly that's the case. i'm never disappointed or surprised when something doesn't work here graphics-wise.
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