Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: Tile Renderers Reply to this message
Posted byJan_Klaassen
Posted on07/27/04 09:58 AM



> I'm working on Giga/PicoDrive, a Megadrive emulator, a bit at the moment. When I
> did a few measurements a few weeks ago I found 4ms was used on cpu, and 20ms
> used on graphics rendering on a GP32.
>
> So I thought I may take a bit of time to jump up and down on the tile rendering
> and make it a bit more efficent. It's a line by line renderer at the moment,
> which I'm keen to hold onto for at long as possible because it makes raster
> effects so easy. But I may have to lose that at some point or at least make two
> graphics engines.

Why? You could simply use a normal tile engine and add some stuff to make clipping efficient, e.g. only parse the needed parts of the tilemap.




-
Entire Thread
Subject  Posted byPosted On
*Tile Renderers  finaldave07/26/04 10:21 AM
.*Re: Tile Renderers  erikduijs07/28/04 09:46 AM
..*Re: Tile Renderers  finaldave07/28/04 05:24 PM
...*Re: Tile Renderers  Bart T.07/28/04 09:10 PM
....*Re: Tile Renderers  finaldave07/29/04 07:43 AM
.....*Re: Tile Renderers  Bart T.07/29/04 10:39 AM
......*Re: Tile Renderers  Jan_Klaassen07/29/04 11:32 AM
.......*Re: Tile Renderers  Bart T.07/29/04 02:54 PM
........*Re: Tile Renderers  finaldave07/29/04 06:46 PM
........*Re: Tile Renderers  Jan_Klaassen07/29/04 06:11 PM
.*Re: Tile Renderers  Hyde07/27/04 04:04 PM
..*Re: Tile Renderers  finaldave07/27/04 04:27 PM
..Re: Tile Renderers  Jan_Klaassen07/27/04 09:58 AM
..*Re: Tile Renderers  finaldave07/27/04 04:22 PM
...*Re: Tile Renderers  Jan_Klaassen07/28/04 11:00 AM
.*Re: Tile Renderers  Bart T.07/27/04 00:38 AM
..*Re: Tile Renderers  Stainless01/12/06 11:58 AM