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> Megadrive has 2 scroll planes A and B, with 4-bit 8x8 tiles from 4 palettes. > Colour 0 is transparent. A tile can be selected high or low priority by a bit > and can be flips x and y. All stuff I'm sure you know, but just to remind you > ;-)
Is the character (pattern) data packed like graphics in the NES (i.e. one byte holds the lsbits of a tileline and other bytes hold other bits)? If so, you might want to consider unpacking the tile data into something more accessible (I got a 10% speed boost in my NES emulator by doing so). I managed to do this while still using the same amount of memory.
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