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| Subject | Re: Tile Renderers |
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| Posted by | finaldave | |
| Posted on | 07/27/04 04:27 PM | |
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static int TileNorm(unsigned char *pd,int addr,int pal) Note the funny order is just because ARM is little endian, the nibbles are really in order on the Megadrive > If so, you > might want to consider unpacking the tile data into something more accessible (I > got a 10% speed boost in my NES emulator by doing so). I managed to do this > while still using the same amount of memory. > I'm not sure really - one 32-bit value does seem quite nice for throwing around. You learn something old everyday... | ||
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| Entire Thread | ||
| Subject | Posted by | Posted On |
Tile Renderers | finaldave | 07/26/04 10:21 AM |
![]() Re: Tile Renderers | erikduijs | 07/28/04 09:46 AM |
![]() ![]() Re: Tile Renderers | finaldave | 07/28/04 05:24 PM |
![]() ![]() ![]() Re: Tile Renderers | Bart T. | 07/28/04 09:10 PM |
![]() ![]() ![]() ![]() Re: Tile Renderers | finaldave | 07/29/04 07:43 AM |
![]() ![]() ![]() ![]() ![]() Re: Tile Renderers | Bart T. | 07/29/04 10:39 AM |
![]() ![]() ![]() ![]() ![]() ![]() Re: Tile Renderers | Jan_Klaassen | 07/29/04 11:32 AM |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Re: Tile Renderers | Bart T. | 07/29/04 02:54 PM |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Re: Tile Renderers | finaldave | 07/29/04 06:46 PM |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Re: Tile Renderers | Jan_Klaassen | 07/29/04 06:11 PM |
![]() Re: Tile Renderers | Hyde | 07/27/04 04:04 PM |
![]() ![]() Re: Tile Renderers | finaldave | 07/27/04 04:27 PM |
![]() Re: Tile Renderers | Jan_Klaassen | 07/27/04 09:58 AM |
![]() ![]() Re: Tile Renderers | finaldave | 07/27/04 04:22 PM |
![]() ![]() ![]() Re: Tile Renderers | Jan_Klaassen | 07/28/04 11:00 AM |
![]() Re: Tile Renderers | Bart T. | 07/27/04 00:38 AM |
![]() ![]() Re: Tile Renderers | Stainless | 01/12/06 11:58 AM |